Playing PC Games is Hard

One of the most contentious aspects of this site is my decision not to include PC games in the Quest. This decision is not borne of some hate for the PC as a game machine, as some have supposed. Nor does it stem from some imagined key difference between PC horror and console horror. You […]

The Internet as Horror Media

A couple of years ago I attended a lecture by comics researcher (and artist!) Scott McCloud, which I throughly enjoyed. McCloud is interested in how comics work–he calls them “sequential art,” and his books are fascinating dissections of the fundamental artistic techniques upon which that medium is based. One of McCloud’s recent interests is the […]

Robot Invader

I don’t usually use this space to talk about myself, but I thought you guys might be interested in why my posting schedule has fallen off a cliff again this year. As you may now, I spent the last several years working at Google, first as an engineer and then as an evangelist for the […]

The Shining is Messed Up (spatially)

You should watch this interesting analysis about the various physical impossibilities of the hotel in The Shining. There’s an argument to be made that these inconsistencies are the result of simple set design flaws, but even in that case the point of the analysis is that (intentional or not) the spatial anomolies present in the […]

Stained Glass Pyramid Head and a Free Xbox

I don’t really accept donations anymore–I haven’t for the past few years. Though I’ve been too lazy to remove the link, my collection of horror games has reached the point that the things I do not own are obscure or brand new, and either way I can buy them myself. But a few weeks ago […]

I’m not dead (yet)

Stuff is happening. I’ll tell you about it soon. My desire to blog about horror games remains insatiable, I just haven’t had time to compose my thoughts lately. Portal 2 might have had something to do with my absence as well. Today I was on a panel at a conference called Learning from Hollywood, part […]

A Proud Parent

Just wanted to assure you all that my three year old daughter is enjoying a proper horror upbringing. Please find below her depiction of a girl who is clearly either on day seven of a Japanese curse or has peered into the depths of some underground cyclopean city to witness Shub-Niggurath and her thousand young.

The Building was Moving

We rode with friends up into Tokyo from our relatives’ home in Yokohama. My family and I moved from Japan back to the US in January, but we returned this week to finish off some paperwork and attend my daughters preschool graduation ceremony. The ceremony itself was frightfully formal; I wore my (one and only) […]

Two Factor vs Game Developer!

The latest issue of Game Developer magazine has an article I wrote called Pressed By The Dark, which is an expansion of the last two posts here on this site about the Two Factor Theory as it might be applicable to game design. The best part about it is that it’s paired with weirdo, crazy […]

Awesome Kansai Game Developers

I had a very long, but very awesome day yesterday. I had some business in Osaka so I left my house in Yokohama early, hopped on a bullet train, and was in Osaka by 10:30 AM. I lived in the Kansai area (Osaka and Kyoto–I was in Kyoto) more than ten years ago as a […]