GDC Slides Available

Right after GDC, I wrote about Akira Yamaoka’s talk on Silent Hill. The slides to his presentation are now available in PowerPoint format. If you are interested in the design of the Silent Hill games, you should check this out. Also available is notes from a technical discussion on the cutscene creation process from Resident Evil 4 that I never got around to posting about. It looks like the Resident Evil talk has had a lot cut out of it, but if you guys are interested I can still post my notes.

6 thoughts on “GDC Slides Available

  1. Chris, please do post your GDC RE4 notes, if possible.
    Random note: RE4 slides seem to imply that the use of action buttons in real-time movies is something unique to this game, while it was used many times before.

  2. I’ll see if I can get my notes up today.

    The speaker didn’t imply that interactive cutscenes were unique to RE4 (clearly Shenmue has the same system 5 years earlier). What he was talking about was the reasoning behind the choice to make the cutscenes interactive. Basically, they didn’t want people to get up and go to the bathroom while the cutscenes were playing, it was a way to keep their audience engaged.

  3. Thanks!

    I see, yeah Shenmue and some earlier SEGA’s arcade games (quick button tapping reminded me of Confidential Mission) and probably goes as far as Dragon’s Lair etc.

    However, one RE4 feature that seemed unique to me (at least can’t remember it’s being used in any other game) it’s how it’s possible to _skip_ some movies to your advantage.
    For example:
    El Gigante on the right path in Two Routes;
    Garrador in the cage;
    I’m sure there are others. Interesting, was it intentional or a byproduct of some implementation details?

    Thanks again!

  4. Yeah, I noticed that too. I think it must have been intentional, because there are other times when they take control away from the player during a cutscene.

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