Kevin over at Game Hermeneutics has written an interesting guide to “generic” survival horror game design. Kevin seems to be mostly talking about Resident Evil, but his points are still valid. I’ve been thinking of writing an article in a similar vein for a while now. I think Kevin’s done a good job of scratching the surface, but there seems to be so much more we can generally state about the genre.
What kinds of design ideas do you think make an excellent horror game? What ideas should be avoided?