Jane over at GameGirl Advance is thinking about games as emotionally disturbing experiences. Her conclusion is that perhaps we need games that do not endeavor to be “fun” in the usual sense of the word.
If games are to be taken as art, the next step has to be for some game developers to abandon the concept of “fun” – or at least, to rework it and to challenge it.
An interesting thought. I am of the firm belief that video games cannot progress into the mainstream as a legitimate form of art until they can be emotionally relevant to players, but I hadn’t considered the idea that emotional relevancy might come at the expense of fun. Perhaps that’s a trade off we should be willing to make.