About a year ago I was lucky enough to be quoted in German Game magazine Gee in an article about horror games. Apparently I didn’t come off like some crazy lunatic, as another magazine from Deutschland has seen fit to put my opinions to print. This time around editor Christian Schöenlein of play3 has written an interesting article about how horror games work, a topic close to my heart. Schöenlein expertly covers the psychology, thematic traits, game design, and audio design elements that are at work in horror games, and his article is one I am happy to have been able to contribute to. In fact, his article is part of a special issue of play3 that is dedicated to horror games. If you live in Germany you should check it out!