{"id":14800336,"date":"2020-12-31T23:04:29","date_gmt":"2020-12-31T23:04:29","guid":{"rendered":"http:\/\/horror.dreamdawn.com\/?p=14800336"},"modified":"2020-12-31T23:12:46","modified_gmt":"2020-12-31T23:12:46","slug":"chris-plays-2020-in-review","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=14800336","title":{"rendered":"Chris Plays: 2020 In Review"},"content":{"rendered":"<p>As the grip of the global pandemic has tightened around the world, one of the very few upsides has been increased time for video games.\u00a0 I managed to make it through more titles than usual this year, although a great many remain in the towering &#8220;to be played&#8221; pile.\u00a0 As with <a href=\"https:\/\/horror.dreamdawn.com\/?p=14800212\">previous years<\/a>, today I&#8217;m taking a look back at games I played in 2020, not just titles released in the last twelve months.\u00a0 As usual, I&#8217;ve omitted VR games from this list.<\/p>\n<h2>Good Fun<\/h2>\n<p>I am a big fan of titles I can consume from beginning to end in the space between my children going to sleep for the evening and my own slide into unconsciousness.\u00a0 These are titles that didn&#8217;t overstay their welcome.<\/p>\n<div id=\"attachment_14800350\" class=\"wp-caption alignright size-465\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14800350 size-medium\" src=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-465x262.png\" alt=\"\" width=\"465\" height=\"262\" srcset=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-465x262.png 465w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-768x432.png 768w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-700x394.png 700w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-940x529.png 940w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b-200x113.png 200w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/blairwitch_2946043b.png 1920w\" sizes=\"auto, (max-width: 465px) 100vw, 465px\" \/><p class=\"wp-caption-text\">Blair Witch<\/p><\/div>\n<p><strong> Blair Witch &#8211;\u00a0<\/strong>A haunted forest romp set in the Blair Witch universe that has more to offer than it initially appears.\u00a0 The inclusion of a dog companion is fun and well-executed, the story is compelling, and it can be pretty creepy.\u00a0 I have a fundamental problem, in terms of basic game design philosophy, with the way that it ends, but that&#8217;s probably just me.<\/p>\n<p><strong>Ring Fit &#8211;\u00a0<\/strong>An RPG where you grind your actual stats rather than your character&#8217;s.\u00a0 Gamification of fitness makes a ton of sense and this title does it with style.\u00a0 Gets pretty repetitive, though.<\/p>\n<p><strong>Home Fighter &#8211;<\/strong> Just install everything that <a href=\"http:\/\/app.hap.ne.jp\/\">Hap, Inc<\/a>. makes.<\/p>\n<p><strong>Super Metroid &#8211;\u00a0<\/strong>I never played this as a kid, and going back through it now it&#8217;s clear how much DNA everything from\u00a0<em>Dark Souls<\/em> to\u00a0<em>Spelunky<\/em> owes to this series.\u00a0 Very good with occasional massive cliff points that are common to all games with this sort of design.<\/p>\n<p><strong>Resident Evil 2 Remake &#8211;\u00a0<\/strong>Incredibly high-quality remake of one of the best games in this series.\u00a0 The weirdest thing about playing this was the near constant deja vu I felt every time I entered a new space.\u00a0 Capcom has taken a twenty five year old game and made it modern without sacrificing its soul.\u00a0 Pretty astounding achievement.\u00a0 Also: screw the end boss.<\/p>\n<p><strong>Resident Evil 3 Remake &#8211;\u00a0<\/strong>Solid remake of one of the weakest games in the series that unfortunately inherits a lot of the flaws of the original.\u00a0 This version slides the bar from mystery to combat and weirdly inverts the difficulty pattern of <em>RE2<\/em>: the bosses are easy but the individual zombies are extra lethal.\u00a0 Unlike <em>RE2<\/em>, I have almost no memory of this game and thus no deja vu.\u00a0 Reminds me more of the <em>Revelations<\/em> series than classic <em>Resident Evil<\/em>.<\/p>\n<p><strong>Ghosts of Tsushima &#8211;\u00a0<\/strong>Absolutely beautiful and super fun samurai movie open world game.\u00a0 Best open-world navigation system in a game ever.\u00a0 They had me at the first standoff slice.<\/p>\n<p><strong>Spider-Man\u00a0<\/strong>and\u00a0<strong>Spider-Man: Miles Morales &#8211;\u00a0<\/strong>The last big-budget console game I worked directly on (over a decade ago now) was a\u00a0<em>Spider-Man<\/em> game, and the PTSD from that experience pretty much ruined Marvel&#8217;s wise-cracking web-slinger for me.\u00a0 Or so I thought: between the fantastic\u00a0<em>Into the Spider-Verse<\/em> and Insomniac&#8217;s two open world\u00a0<em>Spider-Man<\/em> games, my faith and interest in the wall crawler has been restored.\u00a0 My eight year old son\u00a0<em>loves<\/em> these games, and can play them despite having limited game playing experience.\u00a0 Miles is his favorite\u00a0<em>Spider-Man<\/em>.<\/p>\n<h2>Unfinished Business<\/h2>\n<p>I bounced off of a lot of games this year too, and close readers will notice that the theme here is per-minute fidelity.\u00a0 These titles were designed, I think, to maximize the duration of play afforded by their $60 price tag, but as somebody with only small slices of free time available I am increasingly disinterested in narrative games that value total length over moment-to-moment progression.\u00a0 I feel the same way about movies: give me a tight 90-minute thriller over a three hour opus any day of the week.<\/p>\n<p><strong>Red Dead Redemption 2<\/strong> &#8211; An amazing technical achievement, and also an unlikely ode to naturalism.\u00a0 A take on <em>GTA<\/em> that is both laid back and much more compelling.\u00a0 Appeals to the\u00a0nemophilist in all of us.\u00a0 I&#8217;m just not super interested in cowboys and I have trouble playing the bad guy.<\/p>\n<p><strong>Assassin&#8217;s Creed: Valhalla &#8211;\u00a0<\/strong>I really enjoyed the original\u00a0<em>Assassin&#8217;s Creed<\/em> but haven&#8217;t kept up with the series for the last decade.\u00a0 At some point it apparently changed from a stealth parkouring in ancient cities to, uh, raiding villages with button mash combat in Norway?\u00a0 I guess London shows up in this title but I didn&#8217;t get far enough into it to see it.\u00a0 I feel like maybe age is starting to narrow my tastes.<\/p>\n<p><strong>Persona 5 &#8211;\u00a0<\/strong>Super stylish RPG that I really enjoyed for ~20 hours or so but I just can&#8217;t commit to a title that isn&#8217;t going to make any meaningful story progress for thousands of hours.\u00a0 I may come back to this one.<\/p>\n<p><strong>Judgement &#8211;\u00a0<\/strong>I have never made it through the intro cutscene for any\u00a0<em>Yakuza<\/em> game, although they seem like they&#8217;d be clearly within my sphere of interest.\u00a0 I hoped\u00a0<em>Judgement<\/em> would be\u00a0<em>Yakuza<\/em> without the reliance of five games of backstory, and it probably is that.\u00a0 I think I just got tired of Kimutaku.<\/p>\n<p><strong>Nier: Automata &#8211;\u00a0<\/strong>I like the style, the game play, the story, the characters, and the world, but man, I just don&#8217;t have like 500 hours to spend on something that is clearly going to be about the definition of humanity in a world of robots.\u00a0 I mean, I can watch\u00a0<em>Ghost in the Shell<\/em> in 82 minutes.<\/p>\n<h2>Story Games<\/h2>\n<div id=\"attachment_14800349\" class=\"wp-caption alignleft size-465\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14800349 size-medium\" src=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-465x262.jpg\" alt=\"\" width=\"465\" height=\"262\" srcset=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-465x262.jpg 465w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-768x432.jpg 768w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-700x394.jpg 700w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-940x529.jpg 940w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3-200x113.jpg 200w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Death-Stranding-What-to-do-with-the-Nuke-Where-is-Fragile-in-Episode-3.jpg 1280w\" sizes=\"auto, (max-width: 465px) 100vw, 465px\" \/><p class=\"wp-caption-text\">Death Stranding<\/p><\/div>\n<p>As I age I am increasingly disinterested in game mechanics and systems and find myself increasingly focused on narrative value.\u00a0 These are titles that propose that the story is a fundamentally important aspect of the experience, perhaps the most important aspect.<\/p>\n<p><strong>Death Stranding &#8211;\u00a0<\/strong><em>Death Stranding<\/em> has a story, and a ton of time is spent on it, and you can bet there are hours of mega Kojima cutscenes in it, and despite characters with names like DIEHARDMAN the story and world are actually pretty interesting.\u00a0 But that&#8217;s not why it made the list.\u00a0Very few companies in the world could have even conceived of this game, let alone gotten it funded and built.\u00a0 I couldn&#8217;t figure it out until my coworker offhandedly mentioned that it is about community, and that&#8217;s the point at which it clicked.\u00a0 Yeah, traveling across a future landscape carrying packages to outposts and trying to avoid time ghosts is cool and all, but let me tell you: building roads?\u00a0 That&#8217;s rewarding as hell.<\/p>\n<p><strong>Control<\/strong> and\u00a0<strong>Quantum Break &#8211;\u00a0<\/strong>Two very similar games by Remedy with a 50\/50 combat\/story split.\u00a0\u00a0<em>Control<\/em> is the far more interesting of the two in terms of setting, character, and gameplay, but\u00a0<em>Quantum Break<\/em> has its moments.\u00a0 Remedy has been playing with mixing live action video into their games since\u00a0<em>Alan Wake<\/em>, and both of these titles do it well.\u00a0 The weak link in both games is the combat, which gets repetitive and (in the case of\u00a0<em>Control<\/em>) can be very visually confusing.\u00a0 Both titles are exceptionally beautiful in the midst of chaos, though, and when\u00a0time stops in\u00a0<em>Quantum Break<\/em> even the light contrails freeze in place.<\/p>\n<p><strong>Detroit &#8211;\u00a0<\/strong>Technically outstanding but fairly predictable David Cage opus on robot racism.\u00a0 The production quality is phenomenal and the introduction of a visual story map solves the issues\u00a0<em>Beyond: Two Souls<\/em> had with implicit story branches.\u00a0 Investigating crime scenes and recreating the events that took place is super cool and remains the best part of Cage&#8217;s titles.\u00a0 Folks used to think Cage was a well-funded eccentric, but now it seems that he has helped pave the way to animation-heavy, virtual human-based, dialog-centric adventure games as a category, which describes many of the titles on this list.<\/p>\n<p><strong>AI: The Somnium Files\u00a0<\/strong>&#8211; I am a big fan of Korato Uchikoshi, the author and director of the\u00a0<em>Zero Escape<\/em> series, which is one of the most interesting series of games that I&#8217;ve played.\u00a0\u00a0<em>AI: The Somnium Files<\/em>, the first game from Too Kyo Games, a new studio founded by Uchikoshi and\u00a0Kazutaka Kodaka (director of\u00a0<em>Danganronpa, <\/em>another fantastic series), unfortunately misses the mark.\u00a0 While it retains many of the interesting features of Uchikoshi&#8217;s previous games, and adds an interesting dream mode puzzle system, it feels like it&#8217;s been dumbed down and aimed at a high school audience.<\/p>\n<h2>Best in Class<\/h2>\n<p>These are the best games I played this year.<\/p>\n<div id=\"attachment_14800347\" class=\"wp-caption alignright size-465\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-14800347 size-medium\" src=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-465x262.jpeg\" alt=\"\" width=\"465\" height=\"262\" srcset=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-465x262.jpeg 465w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-768x432.jpeg 768w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-700x394.jpeg 700w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-940x529.jpeg 940w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M-200x113.jpeg 200w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/Emq_-u8UUAAWh1M.jpeg 1280w\" sizes=\"auto, (max-width: 465px) 100vw, 465px\" \/><p class=\"wp-caption-text\">I&#8217;ll see you again in 25 years.<\/p><\/div>\n<p><strong>Animal Crossing: New Horizons &#8211;\u00a0<\/strong>This game came out just as we began to shelter in place and could not have arrived at a better time.\u00a0 It kept us sane through the first six months of the pandemic.\u00a0 My entire family played, a cumulative total of well over 500 hours spent building a town, chatting with animals, organizing rooms, and hunting scorpions.\u00a0 Nothing has ever held our attention so completely for so long.\u00a0 Not only is\u00a0<em>Animal Crossing: New Horizons<\/em> an astonishing achievement in the history of video games, it contributed significantly to our overall well-being during a time of dramatic uncertainty and stress.<\/p>\n<p><b>Full Deck Solitaire\u00a0&#8211;\u00a0<\/b><a href=\"https:\/\/twitter.com\/matthewseiji\">Matt Burns<\/a> and I have exchanged the games we work on every few years for feedback, and I am embarrassed to admit that I never got back to him about his latest,\u00a0<a href=\"https:\/\/store.steampowered.com\/app\/716500\/Eliza\/\"><em>Eliza<\/em><\/a>, because I didn&#8217;t finish it.\u00a0 Not because it isn&#8217;t good&#8211;I was actually super hooked&#8211;but because I got completely sidelined by the Kabufuda Solitaire mini-game built into it.\u00a0 Something about it triggered a massive de-stress effect at a time when my stress level was unusually high, and I stopped progressing in the story and just started playing solitaire.\u00a0 I moved to <a href=\"https:\/\/twitter.com\/zaphodgjd\">Graeme Devine&#8217;s<\/a>\u00a0<a href=\"https:\/\/www.grlgames.net\/\"><em>Full Deck Solitaire<\/em><\/a>, which I&#8217;ve had installed on my phone forever, and began playing it in the evenings as a replacement for doomscrolling twitter or reddit.\u00a0 A year later I am still playing\u00a0<em>Full Deck Solitaire,<\/em> which offers a huge variety of solitaire game variants (one of which took me 28 hours to complete over 206 attempts&#8211;more time than I spent on most of the other games in this list), and still benefitting from the weird, hard-to-describe vaporization of stress that it provides.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-14800346 size-medium\" src=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-465x262.jpeg\" alt=\"\" width=\"465\" height=\"262\" srcset=\"https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-465x262.jpeg 465w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-768x432.jpeg 768w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-700x394.jpeg 700w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-940x529.jpeg 940w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS-200x113.jpeg 200w, https:\/\/horror.dreamdawn.com\/wp-content\/uploads\/2020\/12\/EepI4crVAAUcxvS.jpeg 1280w\" sizes=\"auto, (max-width: 465px) 100vw, 465px\" \/>Deadly Premonition 2 &#8211;\u00a0<\/strong>I am, of course, a big fan of SWERY&#8217;s games, and of\u00a0<em>Deadly Premonition<\/em> in particular.\u00a0 The decade-later sequel got hammered in reviews for frame rate and technical problems, just its predecessor was criticized for janky movement and low texture quality.\u00a0 In both cases, I think such assessments miss the forest for the trees.\u00a0 The reason to play a SWERY game is to unlock access to SWERY characters that make up the narrative, and DP2&#8217;s character roster is in excellent form.\u00a0 My initial take was that\u00a0<em>Deadly Premonition 2<\/em> was to\u00a0<em>True Detective<\/em> as\u00a0<em>Deadly Premonition\u00a0<\/em>was to\u00a0<em>Twin Peaks<\/em>, but now I think that it has more to do with\u00a0<em>Lost Highway:<\/em>\u00a0everybody lives two (or more!) lives.<\/p>\n<p><strong>The Last of Us Part II &#8211;\u00a0<\/strong>It&#8217;s hard to overstate how impressed I was with this title on nearly every level.\u00a0 The production quality alone is perhaps the finest I have ever seen: it is unrelentingly beautiful, convincing, and varied.\u00a0 Like all good zombie stories TLoU2 is a character drama, and the characters are rendered in exquisite detail, both visually and in the narrative.\u00a0 These are flawed, incomplete, desperate people, some of them struggling for redemption while others double down on their own faults.\u00a0 The question posed by the game is not whether or not they&#8217;ll achieve their goals but how much humanity it will cost them.\u00a0 The cast of characters is aggressively non-cliche, from a body-building tough woman to a queer girl out for revenge to a trans man trying to escape persecution to a pregnant bi woman trying to keep her partner alive, and none of them have any sort of moral high ground.\u00a0 Representation may seem like a small thing, but it&#8217;s not: the climax of the story involves the four principle actors and there&#8217;s not a white man among them.\u00a0 And all of this is wrapped up in one of the slickest gameplay and rendering engines ever.\u00a0 I&#8217;d say, &#8220;more like this, please!&#8221; but I&#8217;m not sure that there\u00a0<em>can<\/em> be more games like this, at least not immediately.\u00a0 There are a handful of devs can complete with the raw tech on display in this title (the culmination of many <em>Uncharted<\/em> games).\u00a0 But I don&#8217;t think anybody is even close to Naughty Dog&#8217;s acting, writing, and production quality.\u00a0 I liked this game so much I even wrote a ton of words about <a href=\"https:\/\/horror.dreamdawn.com\/?p=14800315\">the parts I didn&#8217;t like.<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>That&#8217;s it for games.\u00a0 I was also pretty happy with this <a href=\"https:\/\/horror.dreamdawn.com\/?p=14800273\">piece I wrote about cultural normalization<\/a>.\u00a0 It&#8217;s been a pretty long year, but 2021 is finally here.\u00a0 To steal a line from Counting Crows, there&#8217;s reason to believe maybe this year will be better than the last.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As the grip of the global pandemic has tightened around the world, one of the very few upsides has been increased time for video games.\u00a0 I managed to make it through more titles than usual this year, although a great many remain in the towering &#8220;to be played&#8221; pile.\u00a0 As with previous years, today I&#8217;m [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-14800336","post","type-post","status-publish","format-standard","hentry","category-impressions","category-misc"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/14800336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=14800336"}],"version-history":[{"count":12,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/14800336\/revisions"}],"predecessor-version":[{"id":14800354,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/14800336\/revisions\/14800354"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=14800336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=14800336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=14800336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}