{"id":224,"date":"2004-01-20T03:00:00","date_gmt":"2004-01-20T10:00:00","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=224"},"modified":"2004-01-20T03:00:00","modified_gmt":"2004-01-20T10:00:00","slug":"resident-evil-musings","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=224","title":{"rendered":"Resident Evil Musings"},"content":{"rendered":"<p>I have a theory about <a href=\"view_series.php?series=Resident%20Evil\">Resident Evil games<\/a>: I think that only every other game in the series is well balanced.  The major criticism of the first <a href=\"?p=100000\">Resident Evil<\/a> was that it was too difficult, but <a href=\"?p=200000\">RE 2<\/a> was inspired.  <a href=\"?p=300000\">RE 3<\/a>&#8216;s structure was somewhat disappointing, but <a href=\"?p=2600000\">Code: Veronica<\/a> was amazing.  And now, as I play through <a href=\"?p=3900000\">RE Zero<\/a>, I am struck that the play balancing is considerably poorer than some of these previous titles: the pacing is off, the game is far more difficult than previous titles, the puzzles are mediocre, and the control scheme is starting to feel archaic (especially after the <a href=\"?p=3800000\">RE 1 Remake<\/a>&#8216;s awesome &#8220;Type C&#8221; control).  That&#8217;s not to say that RE Zero is a bad game (I&#8217;ll write a full review when I finish the thing), but I am finding that it has not been tuned nearly as well as earlier titles.<\/p>\n<p>Hence my &#8220;even-numbered RE games are better&#8221; theory (note that I am considering the order of release, not the order imposed by the game plot, so RE Zero is the 5th game).  Should this theory prove true, I think we can expect <a href=\"?p=5200000\">Resident Evil 4<\/a> to be as awesome as the screens make it look.  I am not sure how <a href=\"?p=4500000\">Resident Evil: Outbreak<\/a> fits into this equation, but I guess we&#8217;ll find out when it is released at the end of March.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have a theory about Resident Evil games: I think that only every other game in the series is well balanced. The major criticism of the first Resident Evil was that it was too difficult, but RE 2 was inspired. RE 3&#8216;s structure was somewhat disappointing, but Code: Veronica was amazing. And now, as I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-224","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=224"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/224\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}