{"id":3766,"date":"2006-03-25T10:04:37","date_gmt":"2006-03-25T17:04:37","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=3766"},"modified":"2006-03-25T10:04:37","modified_gmt":"2006-03-25T17:04:37","slug":"gdc-report","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=3766","title":{"rendered":"GDC Report"},"content":{"rendered":"<p>I just got back from a tiring week at GDC.  Actually it was quite a bit of fun, but standing around all day for three days straight can make the soles of your feet hurt a lot.<\/p>\n<p>This year I didn&#8217;t really get to any sessions that are related to this site.  I really wanted to see the talk about building fear in the player in <a href = \"?p=7000000\">Darkwatch<\/a> (the <a href=\"https:\/\/www.cmpevents.com\/sessions\/GD\/S1612i1.ppt\">slides<\/a> are available), but I had other business obligations.  I also missed a talk on cinematic game design by Richard Rouse, the brains behind <a href=\"view_series.php?series=The%20Suffering\">The Suffering series<\/a>, because it was also at the same time (<a href=\"https:\/\/www.cmpevents.com\/sessions\/GD\/S2505i1.ppt\">slides<\/a>).<\/p>\n<p>I did see several technical talks, including a pretty interesting one about the AI in F.E.A.R, but the content wasn&#8217;t about the game itself.  Most of the rest of the talks I went to were development related (tool chain, engineering, AI, game design).  They were mostly pretty good this year&#8230; I only got stuck in one or two yawners.<\/p>\n<p>I should mention that the Nintendo keynote was really quite uplifting (the message: Nintendo knows what they are doing, and they&#8217;re doing the right thing), and Will Wright&#8217;s game design keynote was extremely interesting and hilarious (the message: astrobiology is cool, spore will rule, Wright thinks about 2000 things at once).  The PS3 keynote was quite depressing: they showed some graphics demos and that was about it.  PS1 games on PSP sounds cool, and God of War 2 looked cool, but otherwise there was nothing to be learned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just got back from a tiring week at GDC. Actually it was quite a bit of fun, but standing around all day for three days straight can make the soles of your feet hurt a lot. This year I didn&#8217;t really get to any sessions that are related to this site. I really wanted [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-3766","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/3766","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3766"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/3766\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3766"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3766"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3766"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}