{"id":405,"date":"2004-03-27T00:00:00","date_gmt":"2004-03-27T07:00:00","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=405"},"modified":"2004-03-27T00:00:00","modified_gmt":"2004-03-27T07:00:00","slug":"gdc-impressions","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=405","title":{"rendered":"GDC Impressions"},"content":{"rendered":"<p>I just got back from the 2004 Game Developer&#8217;s Conference.  The conference went well, though I was less excited with it as I have been in previous years.  I was able to attend a few very good game design talks and one or two interesting technical talks (I am a programmer by trade).<\/p>\n<p>At the expo, Sony had <a href=\"?p=4500000\">Resident Evil Outbreak<\/a> and <a href=\"?p=3600000\">Siren<\/a> running.  Both games were very difficult to see thanks to the angle of the lights on the LCD displays, but I played a bit of them anyway.  My initial impression of Siren is good: the mission-based structure is a new addition to this genre, the controls seem solid, and sightjacking is freaking awesome.  I also became aware that I need to play this in my home and not next to a bunch of people standing around <a href=\"http:\/\/www.namco.co.jp\/aa\/am\/vg\/taikono-tatsujin5\/\">Taiko no Tetsujin<\/a>, as the repetitive thumping of the drum controller put a damper on Siren&#8217;s dark mood.<\/p>\n<p>My biggest surprise with RE: Outbreak was the control scheme.  Perhaps I just didn&#8217;t notice last time I played the game a year ago, but the controls at GDC were camera-centric!  Being as used to the RE classic &#8220;Tank Control&#8221; model as I am, I had a very difficult time moving the characters around.  I checked the options screen for alternate control setups, but the only customizations available seemed to be the button mappings.  Perhaps a classic control option will be available when the game ships in the US on April 1st.  In related Outbreak news, it looks like the game will be <a href=\"http:\/\/www.gamespot.com\/news\/2004\/03\/26\/news_6092360.html\">shipping without online support in Europe<\/a> this September.  Disappointing for our European friends indeed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just got back from the 2004 Game Developer&#8217;s Conference. The conference went well, though I was less excited with it as I have been in previous years. I was able to attend a few very good game design talks and one or two interesting technical talks (I am a programmer by trade). At the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-405","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/405","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=405"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/405\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}