{"id":7141,"date":"2008-11-22T07:46:25","date_gmt":"2008-11-22T14:46:25","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=7141"},"modified":"2008-11-22T07:46:25","modified_gmt":"2008-11-22T14:46:25","slug":"is-action-the-death-of-horror","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=7141","title":{"rendered":"Is Action the Death of Horror?"},"content":{"rendered":"<p><div class=\"wp-caption alignright size-252\"><img decoding=\"async\" src=\"img\/screenshot\/thumbs\/deadspace_thumb.jpg\" width=\"252\" \/><p class=\"wp-caption-text\"><\/p>\n<p>Pow!  Take that, traditional horror games!<\/p><\/div>Site regular and <a href=\"forum\">forums member death2all<\/a> recently <a href=\"contact.php\">e-mailed me<\/a> with a simple question: do I think that the proliferation of &#8220;action-horror&#8221; games is the death knell for the survival horror genre?  Will games that put an emphasis on action, such as <a href = \"?p=5200000\">Resident Evil 4<\/a> and <a href = \"?p=12700000\">Dead Space<\/a>, replace the traditional survival horror recipe of item puzzles, slow paced traversal, and vulnerable protagonists?<\/p>\n<p>This is a legitimate question and I&#8217;ve spent some time thinking about my response, but it is also dangerously close to <a href=\"?p=6456\">asinine arguments<\/a> about the appropriate categorization of specific games.  So please, in responding to this post, try to keep the topic focused on what the recent rise in action-oriented horror games means for the genre rather than which games merit labels like &#8220;action-horror&#8221; or &#8220;survival horror.&#8221;<\/p>\n<p>The short answer to death2all&#8217;s question is no, I don&#8217;t think that the recent rise of action-oriented horror games means that the survival horror genre is in decline.  I don&#8217;t think that horror and action are incompatible, and I believe that there are many legitimate formats for horror that can peacefully coexist.  In games that star a <a href=\"?p=60990 \">powerful protagonist<\/a>, traditional-style fear can still be invoked by making the player responsible for less-capable non-player characters.  I think that game reviewers will normally prefer games that they perceive to be &#8220;new&#8221; and &#8220;innovative,&#8221; and are more likely reward new formats with higher scores, but that doesn&#8217;t mean that &#8220;traditional&#8221; games are any less fun.  The economic environment that new consoles cause is <a href=\"?p=4580\">not conducive to niche genres like survival horror<\/a>, and in less risky environments (like the DS) we see a huge number of &#8220;traditional&#8221; adventure games, many of which are horror-themed.  So no, I think it&#8217;s a phase, I think it&#8217;s diversification, I don&#8217;t think it&#8217;s a bad <div class=\"wp-caption alignleft size-252\"><img decoding=\"async\" src=\"img\/screenshot\/thumbs\/splattj3_thumb.jpg\" width=\"252\" \/><p class=\"wp-caption-text\"><\/p>\n<p>Did not destroy horror games.<\/p><\/div>thing and I don&#8217;t think the genre is going away.<\/p>\n<p>But to really provide a more nuanced answer, I think that it&#8217;s worth exploring the assumptions that the question itself is loaded with.  The implicit assumption here is that games that focus on action are a recent development, and that they are an indication that the previous format has been left behind.    First of all, I don&#8217;t think action-oriented horror games began with Resident Evil 4.  Of course there are games like <a href = \"?p=3500000\">The Suffering<\/a> that merged horror themes with gunplay much earlier than the most recent Resident Evil.  But if we go even further back in time, we find games like <a href = \"?p=1900000\">Zombie Revenge<\/a> (2000), <a href = \"?p=1300000\">Nightmare Creatures<\/a> (1997), and <a href=\"view_series.php?series=Splatterhouse\">the Splatterhouse series<\/a> (1990).  The advent of this type of game, not to mention hoards of similar titles that employ horror as a visual theme rather than a core design mechanic, did not diminish the quality or popularity of the &#8220;traditional&#8221; survival horror genre.  No, action-oriented horror games are nothing new, and I don&#8217;t think there is any reason to believe that this latest round will become the only viable horror format.  What is different about more recent action-horror games is that they are actually focused on scaring the player rather than just hijacking familiar horror themes.  Consider <a href = \"?p=9500000\">Condemned<\/a>.  This is a very action-heavy game that is quite an effective horror game despite its emphasis on fisticuffs.  Scary content and action are not mutually exclusive, and I think that we&#8217;re going to see genre blending to good effect in the future.<\/p>\n<p>What is happening here is not the replacement of one genre with another.  Resident Evil 4, and to a lesser extent The Suffering before it, represents a unification of two traditionally opposed styles of game play: PC games vs console games.  In fact, this is the second time the Resident Evil series has been the catalyst for <div class=\"wp-caption alignright size-252\"><img decoding=\"async\" src=\"img\/screenshot\/thumbs\/re1_thumb.jpg\" width=\"252\" \/><p class=\"wp-caption-text\"><\/p>\n<p>Bicultural kids are always hot.<\/p><\/div>such a unification.  When the original <a href = \"?p=100000\">Resident Evil<\/a> shipped in 1995, it represented a merger of the PC-exclusive Adventure genre with more action-oriented console games.  It was one of the first adventure games to support direct control over the protagonist (a norm for console games but much rarer in the point-and-click PC world), and it injected a huge amount of zombie combat into a traditionally puzzle-oriented design.  The hybrid format that Resident Evil provided proved popular with gamers from both sides of the aisle, and it&#8217;s not much of an exaggeration to say that the series created the horror genre as we know it today.  But since then, PC games have shifted away from slow-paced adventure games and towards frantic, action-heavy first person shooters.  Resident Evil 4 is the result of the merger of console-style horror games (that is, a genre originally based on PC games) with contemporary PC action games.  As with the first game in the series, Resident Evil 4 retains aspects from both of its genetic parents, and is appealing to a very wide audience.  In that way it is more similar to the original Resident Evil than any other game in the series.<\/p>\n<p>Games are not created in a vacuum; game design is like DNA, combining and mutating with each generation.  What we&#8217;re seeing now is the result of experimental couplings of different types of genres, and I am encouraged that the results seem to be pretty successful.  But like DNA, only strong traits of game designs survive, and I think that the aspects of &#8220;traditional&#8221; survival horror games will continue to be compelling even if they are paired with unfamiliar game mechanics.  This isn&#8217;t the end of the genre, it&#8217;s a step in the evolutionary cycle, one that we&#8217;ve taken several times before.  I think that the result will be diversification and improvement: not every experiment will result in success, and some games will appear to have hardly changed, but in the end we&#8217;ll have more types of horror games and a wider audience gamers to enjoy them.  I can&#8217;t see how that&#8217;s a bad thing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Site regular and forums member death2all recently e-mailed me with a simple question: do I think that the proliferation of &#8220;action-horror&#8221; games is the death knell for the survival horror genre? Will games that put an emphasis on action, such as Resident Evil 4 and Dead Space, replace the traditional survival horror recipe of item [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[],"class_list":["post-7141","post","type-post","status-publish","format-standard","hentry","category-game-design","category-misc"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7141","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7141"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7141\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7141"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7141"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7141"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}