{"id":7559,"date":"2009-11-20T23:49:32","date_gmt":"2009-11-21T06:49:32","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=7559"},"modified":"2009-11-20T23:49:32","modified_gmt":"2009-11-21T06:49:32","slug":"why-juon-matters","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=7559","title":{"rendered":"Why Juon Matters"},"content":{"rendered":"<p><div class=\"wp-caption alignright size-252\"><img decoding=\"async\" src=\"img\/screenshot\/thumbs\/juon2_thumb.jpg\" width=\"252\" \/><p class=\"wp-caption-text\"><br \/>\nSeriously, this is important.<\/p><\/div>The recently released Wii horror game, <a href = \"?p=13200000\">Ju-on: The Grudge<\/a>, is not a fantastic game.  It&#8217;s plagued by a game design that values one-hit kills and requires levels to be replayed over and over, and yet it&#8217;s so simple that no amount of replaying can really make you a better player.  The level designs themselves are schizophrenic; you are required to explore each level in order to find batteries, but the battery mechanic also acts as a time limit, which encourages you to b-line for the end of the level with minimal exploration.  The art is good and the scares, while repetitive, are effective; the controls are interesting and the sound is pretty great.  But while there are a few glimmers of brilliance, the level design relegates the game to mediocrity.<\/p>\n<p>And yet, I think that Juon is an extremely important game.  It&#8217;s the best example I&#8217;ve seen, in any genre, of a game made to target a specific audience the way that movies are.  Juon is the exact equivalent of a teen horror movie; it&#8217;s simple and designed to be enjoyed with friends.  And as far as I can tell, the target audience for this game is teen girls.<\/p>\n<p>What Hollywood (and its equivalents here in Japan) understand is that generation after generation of teen movie-goers will spend their $10 to see whatever shlock the gets thrown on the screen as long as a few basic tropes are maintained.  Pop-out scares, sex and gore, ominous or vaguely unhappy endings, and improbable twists are common traits, but there are <a href=\"http:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/HorrorTropes\">many others<\/a>.  See also: Nightmare on Elm Street\/Friday the 13th\/Scream\/I Know What You Did Last Summer\/etc etc etc.  It&#8217;s not that all of the films in the teen horror genre are bad&#8211;the key observation that Hollywood has made is that their income is fairly reliable regardless of the film quality.<\/p>\n<p>Anyway, one of the reasons that these films are successful is that they encourage kids to watch in groups.  The fun part about horror movies when you&#8217;re a teenager is seeing them with friends, even when the scares are cheap.  Even really, truly bad movies can be fun when you&#8217;ve got somebody to wisecrack with, and a lot of folks will sit through films with friends that they wouldn&#8217;t have the nerve for alone.  I think it&#8217;s this social aspect that makes horror films&#8211;particularly those aimed at teens&#8211;so successful.<\/p>\n<p>The creators of the Juon game get this idea at a fundamental level.  The game is aggressively casual&#8211;the control scheme is simple, the difficulty never spikes, and there&#8217;s no real rules to learn before jumping in.  And, most importantly, it supports a second player: using the second Wiimote, a friend can cause scary pop-out events to take place whenever they want.  It is this feature that is key to understanding why Juon matters: the game is not intended to be played alone.  With friends around, the snail-like movement system and cheap one-hit kills are more forgivable.  I think that this game is targeted squarely at young, casual gamers who enjoy horror with friend but are not about to go buy <a href = \"?p=10600000\">Resident Evil 5<\/a>.  A large segment of that group, I think, is young women, a large audience that rarely receives recognition.<\/p>\n<p>Juon is exactly the game version of a teen horror flick.  Yeah, it&#8217;s shallow, the scares are cheap, the story goes nowhere, and the gameplay is kind of annoying.  But it was designed, I think, with a specific audience in mind, one that is a huge segment for horror films but rarely a target for horror games.  And in that respect, it&#8217;s extremely well done.  Perhaps this is the result of Juon director Takashi Shimizu&#8217;s participation in the project, or maybe it&#8217;s just the work of a smart developer.  Either way, I&#8217;m impressed that the model was so effectively translated.  It will be interesting to see if this experiment results in financial success.<\/p>\n<p>It should also be interesting to compare and contrast Juon with <a href = \"?p=13300000\">Calling<\/a>, which <a href=\"http:\/\/www.hudson.co.jp\/calling\/\">came out in Japan this week<\/a>.  Like Juon, it&#8217;s a first-person flashlight-wielding horror game for Wii involving Japanese horror film tropes.  I&#8217;m interested to see if it will feel the same as Juon, or if it follows a more traditional horror gamer-focused route.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The recently released Wii horror game, Ju-on: The Grudge, is not a fantastic game. It&#8217;s plagued by a game design that values one-hit kills and requires levels to be replayed over and over, and yet it&#8217;s so simple that no amount of replaying can really make you a better player. The level designs themselves are [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3],"tags":[],"class_list":["post-7559","post","type-post","status-publish","format-standard","hentry","category-game-design","category-games"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7559","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7559"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7559\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7559"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7559"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7559"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}