{"id":7868,"date":"2010-10-06T17:51:42","date_gmt":"2010-10-06T23:51:42","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=7868"},"modified":"2010-10-06T17:51:42","modified_gmt":"2010-10-06T23:51:42","slug":"awesome-kansai-game-developers","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=7868","title":{"rendered":"Awesome Kansai Game Developers"},"content":{"rendered":"<p>I had a very long, but very awesome day yesterday.  I had some business in Osaka so I left my house in Yokohama early, hopped on a bullet train, and was in Osaka by 10:30 AM.  I lived in the Kansai area (Osaka and Kyoto&#8211;I was in Kyoto) more than ten years ago as a college student, but I haven&#8217;t had many opportunities to go back since then.  Since I needed to be in the area anyway, I called up some of the cool game developers I know in Osaka and asked them if they&#8217;d have time to meet (well, I &#8220;called them up&#8221; by sending them e-mail; I wonder if younger kids even say that any more).<\/p>\n<p>So at 11:30 I met SWERY for lunch at his offices near Shinsaibashi.  He, along with another designer and the head of production, took me out to a nice tonkatsu place, and we had a pretty fascinating conversation.  Couple of tidbits that I thought were particularly interesting about <a href = \"?p=13800000\">Deadly Premonition<\/a>: the original design was much less combat-oriented, and though there was some shooting, it was originally spec&#8217;d as a way to fight local gang members.  Part-way through development the shooting sections were added specifically as a way to increase the appeal to Western audiences.  Also, SWERY mentioned that they started with the characters long before they had a story.  The characters were designed, and they took a trip to Oregon and Washington, and then later the story grew out.  Perhaps that&#8217;s why the characters are so strong in that game.  The game wasn&#8217;t originally designed to be horror: it sort of turned out that way after some of the other elements, such as the shooting, fell into place.  We talked about a few other games as well; SWERY played <a href = \"?p=12800000\">Nanashi no Geemu<\/a>, but was too scared to finish it (&#8220;I was worried that I might really end up cursed!&#8221;).<\/p>\n<p>After parting ways, I hopped on a train and shot down to Kyoto to meet Pixel, the lone artist, programmer, musician, and designer behind <a href=\"http:\/\/en.wikipedia.org\/wiki\/Cave_story\">Cave Story<\/a>, which was a pretty big influence for me when I built <a href=\"http:\/\/replicaisland.net\">Replica Island<\/a>.  We had an interesting discussion about the common soullessness of modern games (&#8220;Art and graphics are great and all, but I think it would be ok if there was a story too,&#8221; he said), and the way that platforms like the iPhone have created a new market for non-pro games, but are still home to a lot of mediocre stuff.  Turns out he&#8217;s a big horror game fan too, though he says that most of the games he&#8217;s enjoyed as a viewer rather than a player.<\/p>\n<p>From there I hopped in a taxi and made a short trip over to another part of Kyoto, where I met Dylan Cuthbert of Q-Games (PixelJunk, etc) for dinner.  I&#8217;ve known Dylan for a while and it was cool to hang out again.<\/p>\n<p>Finally I caught the last bullet train back to Yokohama at 9:30 and made it home just after midnight.  Whew.  What an awesome day!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had a very long, but very awesome day yesterday. I had some business in Osaka so I left my house in Yokohama early, hopped on a bullet train, and was in Osaka by 10:30 AM. I lived in the Kansai area (Osaka and Kyoto&#8211;I was in Kyoto) more than ten years ago as a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[],"class_list":["post-7868","post","type-post","status-publish","format-standard","hentry","category-game-design","category-misc"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7868"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/7868\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7868"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}