{"id":8065,"date":"2011-05-17T21:59:08","date_gmt":"2011-05-18T03:59:08","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=8065"},"modified":"2011-05-17T21:59:08","modified_gmt":"2011-05-18T03:59:08","slug":"im-not-dead-yet","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=8065","title":{"rendered":"I&#8217;m not dead (yet)"},"content":{"rendered":"<p>Stuff is happening.  I&#8217;ll tell you about it soon.  My desire to blog about horror games remains insatiable, I just haven&#8217;t had time to compose my thoughts lately.  Portal 2 might have had something to do with my absence as well.<\/p>\n<p>Today I was on a panel at a conference called <a href=\"http:\/\/www.learningfromhollywood.org\/index.php\">Learning from Hollywood<\/a>, part of an annual event called the Cooney Center Leadership Forum.  This conference was about education and media, and how we might raise the literacy level of kids using media that they consume in their free time, outside of school.  I was on a panel ostensibly about social media and mobile apps, but I mostly just talked about video games.  My argument today was this: games have the ability to teach, in fact they do it very well.  But most games are only interested in teaching concepts that are applicable to the context of the game.  A few traditional games (that is, titles not intended to be educational) have managed to teach real concepts without damaging the game play.  And that&#8217;s the key: to engage kids the way that traditional games do, games with an educational agenda need to be first and foremost fun.<\/p>\n<p>And, just for the record, you&#8217;ll be happy to learn that I referenced <a href = \"?p=3600000\">Siren<\/a> and <a href = \"?p=3500000\">The Suffering<\/a> (as well as other, non-horror titles) as examples of games that have something to say above and beyond the content required to play the game (Japanese folklore and the issue of capital punishment, respectively).<\/p>\n<p>More updates about what I&#8217;m up to, as well as a resumption of regular horror game ramblings should begin soon.  Stay tuned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Stuff is happening. I&#8217;ll tell you about it soon. My desire to blog about horror games remains insatiable, I just haven&#8217;t had time to compose my thoughts lately. Portal 2 might have had something to do with my absence as well. Today I was on a panel at a conference called Learning from Hollywood, part [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-8065","post","type-post","status-publish","format-standard","hentry","category-misc"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/8065","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8065"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/8065\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8065"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8065"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8065"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}