{"id":8070,"date":"2011-06-12T18:27:32","date_gmt":"2011-06-13T00:27:32","guid":{"rendered":"http:\/\/www.dreamdawn.com\/sh\/post_view.php?index=8070"},"modified":"2011-06-12T18:27:32","modified_gmt":"2011-06-13T00:27:32","slug":"data-mining-resident-evil","status":"publish","type":"post","link":"https:\/\/horror.dreamdawn.com\/?p=8070","title":{"rendered":"Data Mining Resident Evil"},"content":{"rendered":"<div align=\"center\">\n<p><iframe loading=\"lazy\" width=\"640\" height=\"390\" src=\"http:\/\/www.youtube.com\/embed\/0ItnGW59vQg?rel=0&amp;hd=1\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<p>For the first time in four years I&#8217;ve written a new feature for this site.  This one is called <a href=\"?p=81213\">Recursive Unlocking: Analyzing Resident Evil&#8217;s Map Design with Data Visualization<\/a>, and it&#8217;s about analyzing the layout of <a href = \"?p=100000\">Resident Evil<\/a>&#8216;s map in order to understand better how it was designed.  This analysis is based on a data visualization I made based on speed run data.  Turns out that, despite being often decried for too much backtracking, Resident Evil is a pretty linear game, with puzzles and items arranged in space so that traversal is focused on &#8220;hot spots.&#8221;  Check out the visualization itself above and then read the  <a href=\"?p=81213\">full analysis<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the first time in four years I&#8217;ve written a new feature for this site. This one is called Recursive Unlocking: Analyzing Resident Evil&#8217;s Map Design with Data Visualization, and it&#8217;s about analyzing the layout of Resident Evil&#8216;s map in order to understand better how it was designed. This analysis is based on a data [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3],"tags":[],"class_list":["post-8070","post","type-post","status-publish","format-standard","hentry","category-game-design","category-games"],"_links":{"self":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/8070","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8070"}],"version-history":[{"count":0,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=\/wp\/v2\/posts\/8070\/revisions"}],"wp:attachment":[{"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8070"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8070"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/horror.dreamdawn.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8070"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}