Wii to be Fatally Framed

Thanks to forums member Feighnt for pointing out this announcement over at Destructoid about Fatal Frame 4. In addition to the news that such a game exists (not to mention some creepy screenshots), the announcement also notes that the game is coming to the Wii (hello Wiimote camera!) and that crazy awesome game designer extraordinaire […]

Horror Game Evolution: Cameras and Movement (part 2)

In part 1 of this series* I discussed how horror games differed in approach compared to most other third person genres in the transition from 2D to 3D graphics. When we left off, I was describing how the scheme used by games like Resident Evil allowed developers to use dramatically composed shots by making movement […]

Quest Donation!!

Special thanks goes out to Matthew, who recently donated his extra copy of Evil Dead Regeneration to the Quest! I’m looking forward to trying this one out, as I had a pretty good time with an earlier Evil Dead game. Thanks Matthew, you’re awesome!

Cloverfield

I went to see Cloverfield with a friend the other night. The trailer doesn’t show you very much, and I’m not about to spoil the movie for you here, but if you are already planning on seeing this movie and would appreciate the full effect, stop reading now. Oh, wait, before you go: I was […]

Horror Game Evolution: Cameras and Movement (part 1)

One of the key elements in modern horror games is visual storytelling. I’m not talking about cut scenes or character design, I mean the nitty-gritty details of shot composition: lighting, camera placement, and camera motion. Today I want to talk a little bit about how the horror genre developed the idea of a cinematic camera […]

Loft

As I’ve mentioned before, I’m a big fan of Japanese director Kiyoshi Kurosawa. As a filmmaker, he’s able to manufacture creepiness with lighting, shot composition, and sets alone. The actors (and ghosts) that populate his scenes are sometimes just icing on the horror cake: Kurosawa knows how to design his films to maximize scares better […]

The Problem With the PSP

Sony’s Playstation Portable is not a bad machine. Though the screen can blur a bit it otherwise looks very nice, and the UI for the main system is well done. I’m not a huge fan of the analog nub but it’s not a deal breaker for me, and while the battery life may be pretty […]

Creature Feature: Tsuchinoko

It’s been a while since the last Creature Feature, so I think it’s high time for a new one. This time around the creature in question is the tsuchinoko, a mythical snake from Japan. Unlike previous Creature Feature entries, the tsuchinoko is hardly a monster or supernatural entity; though some versions of the story suggest […]

This Just In: Asinine Topics Prove Popular

I should probably apologize for the previous post. My New Years resolution is to stop reading internet forums (except the one here, of course) because I realized that I was spending a huge amount of my valuable free time reading and participating in arguments about topics that have absolutely no value whatsoever. I really enjoy […]