Deadly Premonition Thoughts Part 2: Three Key Successes

This is part two of a series of articles about Deadly Premonition. You should read Part 1 first. THREE KEY SUCCESSES The August 2010 issue of Game Developer magazine has a lengthy post-mortem review of Deadly Premonition, written by SWERY (the game’s director) and several other staff of Access Games. The developers select five areas […]

Deadly Premonition Thoughts Part 1: The Uncanny

I’ve been quiet for a while. I can legitimately blame this on work, and travel, and more work, but there is also another reason: Deadly Premonition took me a while to beat, and it’s taken me even longer to start to wrap my head around. I have a lot to say about Deadly Premonition, but […]