I Hope This Is Not Chris’s Blood

Everybody likes a good voice acting joke.  Part of the charm and legacy of Resident Evil has always been its terrible (and terribly-delivered) lines.  We’ve been laughing about Jill sandwiches and masters of unlocking for two decades. I used to wonder how those lines made it into production in an otherwise high-end (and generally well-translated) game. […]

Finding the Path Through Walking Simulators

I wonder, did they assign chapter and verse to the stones and grasses, marking the geography with a superimposed significance; that they could actually walk the bible and inhabit its contradictions? – Dear Esther As a game developer interested in the mechanics of storytelling within my chosen medium, I have found myself fascinated with the […]