10 Years

My first Chris’ Survival Horror Quest post appeared on August 6th, 2003. That means that this is the Quest’s tenth year running, which I’m finding a little hard to comprehend. Since I started I’ve had two kids, shipped a bunch of games, founded a game studio, and moved across the Pacific ocean twice. I’ve also […]

Feature: Useful Tips for Horror Game Designers

A few months ago I had a discussion on Twitter with Thomas Grip, the brains behind Amnesia: The Dark Descent, the Penumbra series, and now SOMA, about overused elements in horror games. Turns out there are a whole lot of trite, cliché, and downright dated design elements that show up again and again in horror […]

Useful Tips for Horror Game Designers

A few months ago I had a discussion on Twitter with Thomas Grip, the brains behind Amnesia: The Dark Descent, the Penumbra series, and now SOMA, about overused elements in horror games. Turns out there are a whole lot of trite, cliché, and downright dated design elements that show up again and again in horror […]