Dark Escape 3D

Every once in a while I get an angry message asking me why I omit PC games from this site, or why I fail to include visual novels and light gun shooters. The reason is mostly logistic: I have a limited capacity to buy and play games and so I need to contain my research […]

The Value of Uncertainty Part 2: Negative Space

In the last post I wrote a little bit about the value of uncertainty in the mechanics of horror games. The idea is that the game may obfuscate certain game play systems (health, remaining ammunition, the location of enemies, etc) in order to keep the player off balance. A key trait of effective horror is […]