I’ve posted a new feature with a lengthy title: The Changing Utility of the Otherworld in the Silent Hill Series. This article is about how the use and meaning of Nowhere, the Otherworld that appears in every Silent Hill game, differs from game to game.
I wrote this after thinking about how Silent Hill: 0rigins’ use of the Otherworld really changes its effect on the game (which I touched upon in my review). After thinking about it for a while, it seems like the effect generated by the Otherworld is actually pretty different in each of the Silent Hill games; the same basic mechanic is being used in different ways with different results. So in this article I tried to explore what some of those uses are, and how they affect their respective games as a whole.