Silent Hill: Homecoming Impressions

So Silent Hill Homecoming sat on my shelf for a whole year and I never even took the plastic off. I wanted to–don’t get me wrong–I just had other games ahead of it in the pipe (and, frankly, my game-hours-per-month was down in the single digits for most of 2009). So after I finished Cursed […]

Silent Hill: Shattered Memories Review

Today I have posted a review of Silent Hill: Shattered Memories, which I urge you to go read forthwith. My work-related horror game slump continues, and to tell you the truth, I haven’t actually played Shattered Memories yet. Instead, this review is written by one of my best friends, Casey Richardson. Casey is an authority […]

Curse this Mountain!

I finished Cursed Mountain this evening after two marathon play sessions this week. My new years resolution is to pick up the pace when it comes to completing games this year, and first on my list was the game about Buddhist ghosts in Tibet. The game is good but it needs another two months of […]

Cursed Mountain Impressions

I put a couple of hours into Cursed Mountain this weekend. So far I’m enjoying it a lot more than I expected to. The thing about Cursed Mountain is that it is an old-school horror game that is trying its best to learn from new-school games. The camera system, in-game UI, ranged combat system, and […]

Resident Evil 5: Horror Lite

It’s with great shame that I admit that I finished Resident Evil 5 more than a month ago, wrote 90% of a review, and then did nothing with it until now. You can go read my thoughts on the game if you are interested. The executive summary is thus: Resident Evil 5 is clearly a […]

Why Juon Matters

The recently released Wii horror game, Ju-on: The Grudge, is not a fantastic game. It’s plagued by a game design that values one-hit kills and requires levels to be replayed over and over, and yet it’s so simple that no amount of replaying can really make you a better player. The level designs themselves are […]

Horror vs the In-Game Store

Problem: Balancing game difficulty across ten or twenty hours of play in a way that enables all types of gamers to enjoy your game is hard. Games that get too hard will be frustrating, but games that are too easy are boring. There’s a sweet spot between those two that makes a perfect game, but […]

Storytelling in Resident Evil 5

I’m close to ten hours into Resident Evil 5. So far, I’m throughly enjoying it; it’s not some great masterwork but it’s an extremely well-made game and I haven’t run into any major frustration points. Unlike the technically similar Dead Space, the moment-to-moment game play is deep enough that simple pattern alterations (new enemy, new […]

Tokyo Game Show 2009

Please, my dear readers, accept my apology for a recent lack of updates. While things have been happening on the Survival Horror front, my attention has been diverted to more pressing matters, namely working my ass off and visiting other countries to see my (recently enlarged–congrats Adam and Sarah) family. Yesterday I attended the Tokyo […]

Terminal Station

About four years ago I was working in the game industry making video games. At the time I was getting ready to start on a PSP game (this was before the PSP had shipped, but game development was already in full swing), and I wanted to get up to speed with my company’s 3D graphics […]