I have a theory about Resident Evil games: I think that only every other game in the series is well balanced. The major criticism of the first Resident Evil was that it was too difficult, but RE 2 was inspired. RE 3‘s structure was somewhat disappointing, but Code: Veronica was amazing. And now, as I play through RE Zero, I am struck that the play balancing is considerably poorer than some of these previous titles: the pacing is off, the game is far more difficult than previous titles, the puzzles are mediocre, and the control scheme is starting to feel archaic (especially after the RE 1 Remake‘s awesome “Type C” control). That’s not to say that RE Zero is a bad game (I’ll write a full review when I finish the thing), but I am finding that it has not been tuned nearly as well as earlier titles.
Hence my “even-numbered RE games are better” theory (note that I am considering the order of release, not the order imposed by the game plot, so RE Zero is the 5th game). Should this theory prove true, I think we can expect Resident Evil 4 to be as awesome as the screens make it look. I am not sure how Resident Evil: Outbreak fits into this equation, but I guess we’ll find out when it is released at the end of March.