Recursive Unlocking, Now in Korean

I got a lot of positive feedback about my article on the recursive structure of Resident Evil’s map design, but the highest praise comes from a user named 9L, who translated my entire feature into Korean. I can’t read Korean (maybe some day), but I assume that translating a long text about game design and the use of data visualization to uncover patterns in Resident Evil’s Spencer Mansion is a lot of work. A whole lot of work.

You can read the article in English if you want, but if you prefer, the Korean version is pretty slick. Thanks very much to 9L for the major effort!

2 thoughts on “Recursive Unlocking, Now in Korean

  1. http://www.psychozinteractive.com
    Hello Chris,
    Awesome analysis. RE1 is a truly masterpiece in terms of level design indeed.
    I really would like to point out that your reviews and articles about horror in games is awesome!
    I’m a lead programmer and owner of Psychoz Interactive and we are currently developing a psychological survival horror game for the iOS and PC platforms. If you wanna know more about that game write me back at:
    tatoforever@psychozinteractive.com
    Cheers,

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