I’ve written about Indigo Prophecy before, but I am bringing it up again because of this extremely interesting post-mortem of the game. Director David Cage writes about how Indigo Prophecy was planned and how it actually turned out, as well as about his reasoning behind certain design decisions. Everything he is saying is very relevant to horror games, but this particular passage caught my eye:
Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.
What a great way to sum up the problem with video game stories! I think he’s right on, and I’m glad that he’s pointed out the correlation between games and a form of media that most people consider to be, ahem, lacking in narrative. As my friend put it, “if games are structure like porn, the developer had better make sure that the money shot is interactive and not just some cutscene.”