No Haunting on Grounds

I finished Haunting Ground this morning and posted a review. It’s an evolutionary step up from Clock Tower 3, both in terms of graphics and game play complexity. While I mostly enjoyed it, there were some things about this title that didn’t really click for me, including the way the protagonist is presented and the […]

Some Updates

I haven’t posted about actual games on the horizon lately, so here’s some quick updates: I could have sworn Silent Hill: 0rgins was on the fast-track to cancellation, but this new GameInformer article proves me wrong. It looks like this game might actually ship! Via Kotaku. A Wii version of Resident Evil 4 has been […]

Who ya gonna call? Ghosthunter!

This evening I finally finished playing Ghost Hunter and posted a review. I expected this game to be a pretty bland shooter and was surprised to find it to be a sometimes-inspired Ghostbusters knock-off. It actually was a lot more fun than I would have given it credit for, but it also suffers from some […]

Feature: The Prehistory of Survival Horror

I have posted a new feature article: The Prehistory of Survival Horror. This article examines some early horror games and how they influenced the genre that we know and love today. Here’s an excerpt: Alone in the Dark in particular seems to be the direct parent of the Resident Evil game design: fixed cameras, static […]

Penumbra: Overture demo available

Thomas over at Frictional Games wrote me this morning about the new demo of their game, Prenumbra: Overture. Prenumbra is an indy horror game, and the team is using physics to create interactions that are pretty different than what we’ve seen before. They had a teaser demo a while back that was pretty impressive, and […]

Silent Hill Arcade Shooter

I’m sorry, I can’t not post this. Kotaku.com has a bunch of images from the new Silent Hill arcade game. You read that right. It’s a shooter, set in the Silent Hill universe, with lots of fog and film grain. And zombies. That’s like Silent Hill, right? Fog + film grain + zombies = winning […]

Psychoanalysis of Resident Evil and Silent Hill

Here’s a pretty interesting (if extremely academic) dissection of horror games from a psychoanalytic perspective. The authors tie Resident Evil 4 and Silent Hill 4 to a number of psychoanalytic theories with interesting results. It’s slightly pedantic (I’m not really one who can lay that criticism to anybody, I guess), but pretty interesting nonetheless.

2006 Was a Bad Year

At least for horror gamers, 2006 was pretty much the worst year in a decade. Excepting games with horror themes but no intent to scare (like Dead Rising), only two games classifiable as horror were released. One of them, Siren 2, was restricted to Europe and Japan. The other, Rule of Rose, got awful reviews. […]

Siren 2 Impressions

I picked up Siren 2 on an excursion to Japan last month. I really should finish Ghost Hunter first (which is actually a much better game than I was expecting, though it’s not perfect), but got hooked on Siren 2 almost immediately and haven’t put it down yet. If you followed my Siren odyssey, you […]

Tairyou Jigoku

Thanks to Kotaku for pointing me to a preview of Tairyou Jigoku (lit. “The Overwhelming Hell”), a game apparently about making a school girl run away from giant insects. As you might have guessed, this title is by D3, publisher of ultra-budget titles like THE Zombie VS Ambulance. Now, normally I would just sort of […]