Might as well get ill

I finished Illbleed last night. It’s an interesting game for sure: the content is weird, the premise is unique, and its approach to horror is straight out of campy 1980s classics like Creepshow. It’s also a pretty good example of bad game design: it’s too complicated, the rules keep changing, and there are some points […]

Sadness Added

Thanks to forums member ghostsarecool for letting me know about a new horror game for the Nintendo Wii called Sadness. Developed by Polish developer NIBRIS, Sadness is apparently a “gothic horror game.” There’s really no details yet, but the NIBRIS site does have a couple of live-action movies to demonstrate how they expect the control […]

Fatal Frame Found to be Frequently Forgotton

Last week I decided to pick up Fatal Frame 3, since I really enjoyed the previous two games in the series. My local game store chain had never heard of it, and I couldn’t find it at the local big box store either. But it wasn’t until I found that even Amazon.com doesn’t carry new […]

Amazingly Great Siren Ad

This is apparently a UK ad for Siren. It’s one of the greatest ads I’ve ever seen, despite containing absolutely no footage from the game. There’s a higher-res Quicktime version available over at GamePressure.

The Problem With Manhunt

Manhunt is the type of game that I’m not really interested in. Gritty realism, with gangs and torture and an emphasis on ultra-violence, performed by none other than the player-controlled protagonist? Not really my cup of tea. I mean, violence in context can be extremely interesting (see A Clockwork Orange, or better yet, read the […]

Building Emotional Response by Rethinking Fun?

Jane over at GameGirl Advance is thinking about games as emotionally disturbing experiences. Her conclusion is that perhaps we need games that do not endeavor to be “fun” in the usual sense of the word. If games are to be taken as art, the next step has to be for some game developers to abandon […]

Ill Communication

Lately I’ve been trying my hand at Illbleed. It’s an exceedingly strange game, both in terms of its premise and its game mechanics. I don’t really like it so far–the ideas seem good but I’ve found the execution to be very frustrating. There’s a lot of interesting things here, like the trap disarming mechanic, but […]

Ties That Bind Us

I finished up The Suffering: Ties that Bind yesterday. Overall I thought it was a pretty good successor to the original Suffering, though I thought it had a few play balancing problems. Check out my review.

Darkwatch Review

I’ve just finished Darkwatch and posted a review. I liked the style and the setting for the game, and I thought that the controls were easy and smooth, but I wasn’t very impressed with the game overall. Check out my full review.