…Iru!

I completed …Iru! a few days ago, and if you follow me on Twitter you probably saw a rather large stream of complaints about it over the past few weeks. …Iru! is a hard game to play–it came out in 1998 and has aged really poorly. It wasn’t a great game to begin with either, […]

Silent Hill Downpour

What separates a good game from a poor one? Of course, games plagued by software bugs are generally considered poor. I recently reviewed Amy, a throughly broken horror game, and its problems are quite clear. But what about games that do not have obvious glitches? The type of game that you dislike even though there’s […]

Amy

I completed Amy this evening and wrote a short review. It’s short because there’s not much to say about Amy. I’m a pretty talkative guy and beyond the few paragraphs linked to here, I have nothing of value to contribute about this game. (It’s really bad)

The Lone Survivor of a Bygone Era

Once upon a time, not too long ago really, the horror genre experienced something of a golden age. This is the period, beginning in 1996 with Resident Evil, in which many fan favorites of the genre shipped. Silent Hill 1 and 2, the first two Fatal Frame games, not to mention Resident Evil 2 and […]

End Night

A couple of posts back I mentioned End Night, the new horror game for iPad. The game is out today and you can pick it up for $2.99. There’s also a pretty cool trailer if you want to get an idea of what its like. The setup is that some sort of zombie plague has […]

Dead Space 2

I have finally finished another horror game and written a review. This time it’s Dead Space 2, which I quite enjoyed. You can read the review, which turned out a bit longer than I had anticipated. I’ve been itching to write about horror games for months (not to mention the horror conference I attended back […]

Catherine

I finally finished Catherine last week after about three months of trying. It’s a hard, hard game, easily the hardest game I’ve played for the Quest. It’s harder than Siren. The hardest parts of Devil May Cry are on par with the hardest parts of Catherine, but Catherine has a lot more parts like that. […]

Well Played 3.0: Siren

You might have heard of Well Played before. It’s CMU’s series of books on game design, authored by a wide range of critics, journalists, and armchair game anthropologists like myself. The third book in the series, Well Played 3.0, is now out, and I’m happy to report that it contains an article I wrote about […]

Nanashi no Geemu: Me

I finally finished Nanashi no Geemu: Me, the sequel to the original Nameless Game, a series which sets the standard for horror on handheld platforms. This sequel gets a lot of things right–my main complaint with the first game was a general lack of gameplay, and that has been mostly addressed in Me. But some […]

When Silent Hill isn’t really about Silent Hill

As you might have been able to tell from my last post, I recently finished Silent Hill: Shattered Memories, and it was fantastic. It was fantastic even though it features some of the must frustrating sequences ever in a Silent Hill game, namely the Otherworld chases. But the rest of the game works so well […]