Now in Technicolor

I watched a couple of horror movies lately, but I haven’t had a lot of time to write proper reviews for them. I’ve got quite a few films I want to see in my queue, but thanks to work I’ve not really had enough time to watch many of them. For the few I’ve seen in the last couple of months, here’s a few mini-mini-reviews.

  • Marebito (A Stranger from Afar) is a 2004 film by Takashi Shimizu (director of Ju-On) starring none other than whacko director and actor Shinya Tsukamoto (director of Tetsuo The Iron Man, among others). It’s an intensely strange film about a man who is either losing his mind or has become one of the few who realize that there are many horrible things dwelling below the surface of Tokyo. Depending on what you believe, he either brings a strange naked girl back from the depths below the city or he’s a lunatic who is is treating his own daughter like an animal. Either way, the film is interesting but sort of nonsensical. It leaves plenty of little clues around for you to think about, but it never really reaches a meaningful conclusion. I’d say watch it if you are a fan of movies that might have some hidden inner meaning or might just be really poorly told.
  • Picnic at Hanging Rock is another cryptic film. Directed by Peter Weir in 1975, this film is about the disappearance of several girls and one of their teachers at a vaguely threatening volcanic rock in Australia. The girls are part of a much larger group, and they seem to vanish without a trace among the boulders and rubble. The circumstance of their disappearance is made even more confusing by a few eye witness reports. But even though the film is centered around the site of the rock, the bulk of the content concerns how the remaining classmates and teachers react to the disappearance. It’s complicated and doesn’t really ever reveal its hand, but I enjoyed it quite a bit for the shear creepiness factor that the film is able to impart to a bunch of rocks.
  • Equinox (or The Equinox, depending on which version you see) is a 1970 horror classic. By today’s standards it is simplistic and campy to the extreme, but it’s an important film in the modern history of American horror cinema. It was created entirely by high school students, including a young Dennis Muren, who went on to be the special effects wizard behind Star Wars, The Abyss, and pretty much every other great effects movie. Though it is sort of hilarious to watch now, you can see elements of the film that clearly influenced later movies like Evil Dead.
  • Imprint is a film created by Takashi Miike (director of approximately 3 – 5 films a year, including Ichi the Killer and Audition) as part of Showtime’s Masters of Horror series. As the story goes, Miike was asked by Showtime to make a movie and to go all out, since Showtime can run its own films without any censorship. Miike was probably the wrong person for them to go to, because Imprint plays out like a gauntlet of gore, with each scene doing its very best to one-up the previous in depravity and suffering. It was far too much for the Showtime execs, and was never shown in America. I don’t know why they were surprised, however, as it’s pretty true-to-form for Miike. The problem with it is, despite all the gore and bloodshed, the movie still isn’t very good.

There you have it. What have you guys been watching?

Escape This

The Escapist is a pretty awesome online magazine that offers a rather high-brow look at the nature of video games and the gaming industry. This month their issue is all about horror games, and they’ve got a lot of cool stuff to say. Jon Schnaars’s article on the use of genre in Resident Evil 4 is particularly interesting, and should sound familiar to readers of this site. Check it out.

Interactive Money Shot

I’ve written about Indigo Prophecy before, but I am bringing it up again because of this extremely interesting post-mortem of the game. Director David Cage writes about how Indigo Prophecy was planned and how it actually turned out, as well as about his reasoning behind certain design decisions. Everything he is saying is very relevant to horror games, but this particular passage caught my eye:

Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies.

What a great way to sum up the problem with video game stories! I think he’s right on, and I’m glad that he’s pointed out the correlation between games and a form of media that most people consider to be, ahem, lacking in narrative. As my friend put it, “if games are structure like porn, the developer had better make sure that the money shot is interactive and not just some cutscene.”

Site Updates

Today I made a lot of updates to this site. You’ll notice that the navigation bar on the left has changed, as has the content of the games list. The omissions page has been altered to reflect a new set of criteria for including games in the quest (I removed the requirement for supernatural things and added a requirement about intention to scare the player), and I’ve moved all games that didn’t meet these new criteria into the close calls list.

I’ll be continuing to move games between the quest list and the close call list, and I’ll be adding games to the quest list that now pass my quest requirements. I’m not going to do much with the close call list: it’s there for reference, but I’m not going to spend much time maintaining it.

After this I promise to shut up about the site for a while and post more about horror games!

Rise from your grave!

I haven’t actually fallen off the face of the planet quite yet, I just haven’t had a whole lot of time to update lately. I’ve been mostly buried under a pile of work, but I’ve also taken a few breaks to play non-horror games. I highly recommend Metal Gear Solid 3: Snake Eater, the Subsistence version, and I’ll cautiously recommend Odama to people who like crazy games that are soul-crushingly difficult. New Super Mario Bros. for DS is also a treat.

Per my last post, changes are coming to this site. I’m going to replace my current database inclusion requirements with a set of stricter rules. The result will be that some games in the list will be removed, while some games currently excluded from the list will be added. I may also make an ancillary list for games that might interest people but are not part of the Quest.