Moving is Hard


Like this, but on the ocean

Just over a year ago I had one of the busiest months of my life; when the game studio I was working for shut down, I suddenly found myself out of a job. In the span of about three weeks I had several job interviews, I flew to LA, New York, San Francisco, and finally Japan, I moved all of my things from one apartment to another, I attended a game development conference and I paid a lot of money to a lawyer. The only reason I even remember June of 2007 is that at some point Paul Reiche of Toys for Bob suggested that I document things as they happened, which I did.

But this last month has put that hectic period in 2007 to shame. In a little less than a month I’ve gone from “no concrete moving plans” to actually arriving in Japan with my three giant bags and a very grumpy daughter. I sold my cars, my furniture, and tens of pounds of books. We got rid of a huge amount of things and yet still needed around one hundred boxes to pack up our three bedroom house and ship it over to Japan. On Monday I registered as an official foreigner with my local city office, today I opened a new bank account, and tomorrow I will (hopefully) sign off on an apartment. Next Monday I am supposed to show up at work in Shibuya. By the end of the month I hope to have a place to live, power, internet, and a phone. It’s been an insane month!

So anyway, this is my roundabout way of saying that I’ve neglected the blog a bit lately, especially since so many horror games are released around this time every year. My game systems won’t be here for another month, but I have my DS and games like Nanashi No Ge-mu and Mitewa Ikenai are quietly calling from their spot on the local store shelves. I hope to be back in proper posting form by the end of the month–thanks for sticking around.

Also, check out this interesting interview about the sound design in Dead Space. Via Destructoid.

Releases and Rumors

As we approach Halloween the horror games begin to land in quick succession. Silent Hill: Homecoming and Dead Space (which is mysteriously missing from my database–gotta fix that) are out and have been met by mediocre and favorable reviews, respectively. Forums member suedepup also passed along this awesome information about leaked videos for a new Wii horror game called Calling. Since this is leaked PR material the game is still officially in rumor status, but the videos of gameplay look really great; sort of like a modern, Japanese horror-themed version of Echo Night: Beyond.

Tomorrow I board a plane with a crapload of bags, and eleven hours later I shall arrive (exhausted) in my new country of residence, Japan. See you on the flip side!

Sometimes I play other games too

It’s been pretty quiet around here lately, for witch I apologize. But, I have a good excuse: I’m preparing to move, and not just down the block. No, my family and I are moving to a whole ‘nother country next week, and I’m frantically trying to close all of my accounts, cancel all of my services, and sell all of my belongings. That hasn’t left a lot of time for horror games, though I did recently put some time into Siren: New Translation and (I am somewhat ashamed to admit) Escape from Bug Island. Also, my brother hooked me up with The Darkness and F.E.A.R., so I have a lot to play.

But I’ve also been playing some non-horror games lately. Shocking as it may be, I actually try to interleave my horror games with my non-horror games so that I don’t get too burnt out on any particular genre. I thought I’d talk a little bit about the non-horror games I’ve been putting some time into:

  • Assassin’s Creed – This game got pretty slammed by reviewers, but I can’t figure out why. The game’s a little repetitive, yes, but that’s ok because the stuff that is repeating is fantastic. The art, particularly the animation, is fantastic, and the game really succeeds at making you feel like an awesome ninja killer dude. The controls are a little wonky and I don’t totally understand how to be reliably stealthy yet, but I’m very happy with the couple of hours I’ve put in so far. This is an interesting game with an interesting theme and I’m extremely impressed with the cohesiveness of its presentation. In my day job I work on animation systems programming a lot, and the animation system in Assassin’s Creed is really, really cool.
  • Pure – OK, so I’ve only played the demo, but I really enjoyed it. Pure is SSX on ATVs; the mechanics of jumping and performing tricks to get boost is almost exactly the same as SSX. However, SSX was awesome and Pure seems like it works very well too.
  • Earth Defense Force 2017 – This is an ultra-budget game by D3 publisher, the hard-working folks responsible for classics THE Zombie VS Ambulance and THE Onneechanbara. 2017 is pretty budget-looking, but it was recommended to me by a friend as being “hilarious fun,” and I have to concur with that assessment. The controls are fairly bad, the story is beyond terrible, the graphics suck, and yet I’ve played this thing for several hours already. On level one they give you a gun that blows entire buildings up! You can’t go wrong with this formula.

What are you playing lately?

Does Survival Horror Still Exist?


A return to survival horror’s roots?

Leigh Alexander has an excellent article on the way survival horror games have changed up on Kotaku this morning. If you’ve never read Alexander’s stuff before, she’s one of the few game journalists that really gets genres like survival horror (I’ve linked to her writing before). Her latest article, Does Survival Horror Really Still Exist? is, as usual, in-depth, well written, and thought provoking. In it, Alexander considers the way that lousy combat, a hallmark of traditional survival horror games, has evolved into something very different in recent games like Resident Evil 4.

The article describes how the era of Japanese-influenced games, which prioritized psychological fear and slower paced game play, has given way to an era in which Western action-oriented game mechanics are popular. This is certainly a hot topic in the survival horror community.

Alexander ends the article on a promising note–apparently after playing through Silent Hill 5 she feels that it is a return to form. It’s not often that the mainstream gaming press is able to capture this genre as a whole and discuss it intelligently, and so when a gem like this comes along I feel almost obligated to direct you towards it. She was also nice enough to link to me.

Chiller Video Shorts

Brandon over at insert credit posted about a horror short that he worked on which is part of a contest from a site called ChillerTV. There are a ton of entries (though so far, the one Brandon linked to is the best that I’ve seen), and at five minutes, it’s fun to see filmmakers try to invent a scary situation under time pressure. It’s actually kind of the same type of experiments that I liked in the Tales of Terror from Tokyo series. Some of the shorts are better than others, but with this number of entries there are sure to be some really nice films. Check it out!

Update: The more of these I watch the more convinced I am that Brandon’s film is several orders of magnitude better than the competition. Some of these shorts are really, really bad; I suppose that’s to be expected with an internet contest, but after seeing the Insert Credit film I had high hopes for the rest. Alas, it seems that Brandon’s film is the outlier. It’s still interesting to see how people with no restrictions (and, to be fair, no budget) attempt to just duplicate their favorite scenes from established horror films rather than trying something new. Perhaps the plethora of crappy Hollywood horror films is the product of a “horror is easy” mindset that afflicts indy film makers as well.

In Search of the Worst Horror Game Ever


Hiiiiiiiiiiiiiiiiiiiiiii is right. What a terrible game.

Last year I wrote about how I learn a lot from bad games. But what I didn’t say in that post was that I secretly love to play bad horror games, just as I secretly relish terrible horror movies. There’s a certain type of humor that is evoked by games and movies that are so terribly flawed that they become funny, and I find myself playing these games through just to see what the developers will screw up next. Fortunately for me, there are tons of awful games in the horror genre, and today I thought I’d talk about a few of them that you might not have heard of.

厄 〜友情談義〜 (Yaku ~Yujyou Dangi~; literal translation is something like, “Misfortune: Friendship Lecture”) is a visual novel by prolific Japanese developer IDEA FACTORY. Yaku appears to be their first game, and maybe that has something to do with why it’s so god-awful. Now, I’m not the kind of guy who really cares about graphics in games (though I am keen on good art styles), but the graphics in Yaku are some of the worst ever. The art style might have worked in 2D, but instead the designers at IDEA FACTORY, perhaps enamored with the art of Myst, decided to render everything in 3D cut scenes. The art and animation has all the earmarks of early attempts at 3D graphics: the camera moves very awkwardly, people don’t seem to be able to move and rotate simultaneously, and everything is so slow that it feels like the action is taking place underwater. The introductory movie looks like an Amiga ray tracing demo, with perfectly reflective spheres moving in slow motion. On top of this horrifically dated art is a standard visual novel: the player reads text and then makes a selection from a list of options. In Yaku most decisions are followed by a short (but not short enough!) movie displaying the consequences of the player’s selection. The watch film in slow motion, read text, make selection, watch film cycle is so slow that the game is, for me anyway, neigh unplayable. In fact, I’ve only played the first few minutes of this game, as that is all I could stand. I’m pretty sure the text on the back of the box that says, “THIS GAME IS SCARY!!!” is false.

Michigan I gotta tell you, I dig games by Grasshopper’s Suda51. I liked Killer7 a lot, I enjoyed No More Heros, and I’m very interested in what his collaboration with Tecmo will produce for Fatal Frame 4. But even though the guy is awesome, and even though he made Michigan, Michigan is not awesome. In fact, it’s downright terrible. The premise is bad, the controls are bad, the level design is bad, the graphics are bad, the story is really bad and the game play is an atrocity. The idea is that you are a TV camera man thrust into the middle of some terrible monster attack in downtown Chicago (which, I might point out, isn’t even in Michigan). You, a female reporter, and a truly annoying sound guy must capture the events as they occur, and you are rewarded for filming “scoops.” A “scoop” is when you film something that is supposed to be interesting, sexy, or scary; you can get points for looking at things on the wall, or finding weird ghost things in the levels, or trying to film up the reporter’s dress. Occasionally the game will put you in a situation where the reporter is in danger, and you can choose to help her (at a cost of scoop points) or let her die for the camera. If any of this sounds interesting, your expectations are too high; nothing in the game is scary or erotic in any way, and while the idea that voyeurism might fit well in a horror game (as it did in Silent Hill 4) is interesting, the execution in Michigan is abysmal. To tell you the truth, the only way I got through this game is by kicking my teammates


Clearly she’s booting up a computer. Can’t you tell?

down stairs, around corners, and into walls. The kick is a useless move, but it’s unintentionally hilarious when used on a reporter or the boom mic operator. Otherwise, everything about Michigan is really, really bad.

The Ring: Terror’s Realm I saved the best for last. The Ring is, hands down, probably the worst game that I’ve ever played, in any genre. Everything, everything about this game sucks. Technically it is related to the fantastic Japanese horror film of the same name, but there’s no way that you would know that just by playing the game. Rather than tracking down cursed video tapes made by disturbed psychic children, The Ring video game is about shooting ape monsters in some sort of awful Silent Hill-knockoff Otherworld. Even minor details are executed poorly; the texture map used for every door appears to be misaligned (the knob is close to the center), the rooms and characters were not modeled to the same scale, the pause menu takes close to 30 seconds to load, and the music is the most annoying four bars ever to infinitely repeat. There’s a boss that looks like a normal enemy but has a huge number of hit points, and a particular stairwell that causes the music to skip every time it is traversed, and the characters express themselves by repeating the three animations each of them has. Don’t even get me started on the story or dialog; at one point in the game, there is a lengthy conversation in which one character explains that she’s been “reincarnated as a child” over and over again, while the other character laments that she “doesn’t understand what you’re saying at all.” The Ring is truly the worst horror game ever, and possibly the worst game ever; it is an absolute failure in every respect. That said, if you can find it and you have a friend who enjoys this sort of thing, it’s good for a few laughs.

Some Videos

Here’s a couple of videos I’ve come across lately:

  • Some super alpha handicam vid of Sadness actually running. I think that this footage is legit; that black box on top of the guy’s TV is a Wii dev kit (I used to have the same kind on my desk), and the footage looks like prototype-level quality (minor, obvious things, like interpolation of the rotation angle of the characters, is missing, which means that this is really, really early in the game’s development). What we don’t know is when this was shot–if it’s recent, I think this game has at least another year of development ahead. If it’s fairly old, then the game might actually be in active development now. Either way, Sadness just got one (very tiny) step closer to not being vaporware.
  • Here’s some early footage of a recently-announced Wii horror game called Cursed Mountain. I’m not one to hang a lot of value on trailers, but this looks pretty neat! Thanks to forums member suedepup for the link.
  • Finally, another gem from suedepup is this absolutely fantastic claymation zombie short. In six minutes the author has captured the essence of the Romero zombie formula, and he or she has done it with humor and style too.