The Fight Against Mediocrity


If the player fires at this exact instant, he’ll probably miss.

Every couple of months I pull out a game that I’ve started but never completed. I play these games for a while, make some progress, then put them down again, sometimes for months. Usually these are games that just never grabbed me (like Extermination), or games that I was playing before I got interrupted by something else, and this way I eventually am able to complete them.

But there are a few titles that keep coming up in the rotation over and over again that I’m never able to make any progress on whatsoever. Right now the worst two offenders are Rule of Rose and Cold Fear. Both of these are terrible games, and actually, they both have similar problems: the game play is so broken that progression is either extremely frustrating or downright impossible. I recently complained about Rule of Rose, so now it’s Cold Fear’s turn.

OK, developers, here’s the deal: any time you have a source of infinite damage, you need to match it with a source of infinite health. For example, Cold Fear contains enemies that respawn every time you enter certain rooms. Respawning in and of itself isn’t necessarily a bad thing, but it means that the player can be exposed to a potentially unlimited source of damage. If you do not pair respawning enemies with respawning health and ammo, the player can eventually get into a situation where they have no means to defend or heal themselves and yet are required to progress. At this point the player has little recourse other than starting the game over from scratch, as there is really no way to play any sort of game that only punishes and never rewards. Now, I know that in Cold Fear, you guys at Darkworks made it so that some enemies drop ammo and health, especially if it looks like the player needs it. But it’s not enough; if I’ve run out of ammo shooting the same goddamn respawning monster for the nth time, there’s very little chance that I’ll survive my next encounter long enough to actually kill the thing and search it for more ammo. And the problem is compounded by the rocking of the boat (which makes it harder to aim than in any other game in this genre), the need to shoot guys in the head, and the lack of a map; you might know where the rear deck storage hold is, but I sure the fuck don’t, and every time I backtrack through certain rooms looking for the one unlocked door, you spawn another zombie. Do you see where I am going with this? The game play has me wondering around a ship, trying not to run out of ammo or health against an infinite number of zombies, who by the way can kill me from off the screen before I realize they are there.

I got to a point in Rule of Rose where my options are to a) start over from scratch, or b) never play the game again. Progression is impossible given the amount of life I have left and where I managed to save. I’m not quite at that point in Cold Fear yet, but I am close: I played the same section over and over again about 15 times this evening, sometimes dying after 10 minutes of play, sometimes in the first 30 seconds. It’s not that the game is hard that frustrates me, it’s that it is unfair and arbitrary. Everything else about the game is actually sort of all right, but the whole experience is utterly ruined by a few fatal flaws in its design.

Famitsu’s List of Horror Games

Japanese game magazine Famitsu recently published an article called “The Heart of Horror Games” (part of their regular “The Heart of…” series). I’ll post a bit more about the article itself later, but first I wanted to relate the list of horror games that they came up with. You’ll notice a lot of similarities to my list, except that Famitsu counts “novel games,” while I do not. There are a lot of titles in here that I’ve never heard of before (though most are not the type of game I am looking for), so I’ve included the Romanization of each name as well as the original Japanese and a clunky translation for most tiles. I skipped doing this for games that are well known or have been released in the West.

While many of the entries sound interesting, I think it is also interesting that some titles were omitted. Games like Nanatsu no Hikan and The Note seem like they would fit right into this list, yet they are nowhere to be found.

The list is sorted in order of release (oldest games to newest games), and contains only games that were released in Japan (and apparently only console games). I’ve noted games that are novel games, as well as 3D Exploration games (MYST-style). When I was unable to find any information about a game, I’ve marked it as “??? Game.”

A note about my translations: I’m not a great translator, so while I’ve made an attempt to translate the names of these games correctly, you’ll notice that the results are often pretty weird. In fact, there may already be better translations of some of these names out there; in only a few cases was I able to find any existing documentation in English. So take my translations with a grain of salt.

Title Platform Japanese Notes

Sweet Home Famicom
Splatterhouse TurboGrafx-16
Otogiriso Super Famicom 弟切草 Sound Novel, “St. John’s Wort”
Splatterhouse 2 Genesis
Splatterhouse 3 Genesis
Mansion of the Hidden Souls SegaCD 夢見館の物語
Alone in the Dark 3DO
Kamaitachi No Yoru Super Famicom かまいたちの夜 Novel Game, “Night of the Kamaitachi”
New Mansion of the Hidden Souls – Somebody’s Behind That Door… Saturn 真説・夢見館 扉の奥に誰かが… I think this is the same game as before.
D 3DO
Yakouchuu Super Famicom 夜光虫 Novel Game, “Noctiluca scintillans”
Darkseed Saturn
Gakkou no Kaidan Saturn 学校の怪談 ??? Game, “School Ghost Stories”
Gakkou de Atta Kowai Hanashi Super Famicom 学校であった怖い話 Sound Novel, “Scary Stories from School”
Clock Tower Super Famicom
QUANTUM GATE 1 ~Akumu No Jyosyou~ Saturn Quantum Gate ~悪夢の序章~ ??? Game, “Quantum Gate 1 – Preface to a Nightmare”
Majyotachi no Nemuri Super Famicom 魔女たちの眠り Novel Game, “Witches’ Sleep”
Yaku ~Yujyou Dangi~ PS1 厄 〜友情談義〜 Novel Game, “Misfortune ~Discussing Friends~”
Alone in the Dark 2: One Eyed Jack’s Revenge Saturn
Twilight Syndrome ~Investigative Report~ PS1 トワイライトシンドローム 探索編 Novel Game, some exploration
Tsukikomori Super Famicom 晦-つきこもり Novel Game
Resident Evil PS1
HORROR TOUR Saturn 3D Exploring Game
Gekka Kiri Maboroshi Dan – TORICO Saturn 月下霧幻譚-TORICO ??? Game, “Illusion in the Moonlit Fog”
Gakko de Atta Kowai Hanashi S PS1 学校であった怖い話S Sound Novel, “Scary Stories from School S”
Twilight Syndrome ~Completed Investigation~ PS1 トワイライトシンドローム 究明編 Novel game, some exploration
Enemy Zero Saturn
Clock Tower 2 PS1 This is “Clock Tower 1” in the US.
Kyofu Shinbun PS1 恐怖新聞 Sound Novel, “Fear Newspaper”
Yaku Tsu ~Noroi no Gemu~ PS1 厄痛~呪いのゲーム Sound Novel, “Misfortune 2 ~The Cursed Game~” The “2” part of the title is a dumb play on words with the word for pain.
Darkseed Saturn I don’t understand why Darkseed is listed twice, once in 1995 and once in 1997, by different companies. Is it a typo, or are there actually two different Darkseed games?
Moonlight Syndrome PS1 ムーンライトシンドローム Novel Game, some exploration.
R?MJ – THE MYSTERY HOSPITAL PS1 3D Exploring Game
Prisoner of Ice ~Demon’s Descent~ PS1 プリズナーオブアイス〜邪神降臨〜 Adventure Game
Resident Evil 2 PS1
Clock Tower – Ghost Head PS1 This is “Clock Tower 2” in the US.
…Iru! PS1 ・・・いる! ??? Game, “It’s here!” This title is impossible to search for because the name is a common word.
Daiyuurei Yashiki ~Hamamura Jun no Jitsuwa Kaidan PS1 大幽霊屋敷 浜村淳の実話怪談 Novel Game, “Huge Ghost Mansion – Jun Hamamura’s Real Ghost Stories”
Yasoukyoku PS1 夜想曲 Sound Novel, “Nocturne”
Echo Night PS1
Juggernaut PS1 Juggernaut 〜戦慄の扉〜 3D Exploring Game, “Juggernaut – The Horrible Door”
Silent Hill PS1
WEB MYSTERY ~Yochimu wo Miru Neko~ DC WEB MYSTERY 予知夢ヲ見ル猫 FMV Game, “WEB MYSTERY – The Cat with Precognitive Dreams”
Inagawa Junji no Kyoufu no Yashiki PS1 稲川淳二の恐怖の屋敷 FMV Game, “Junji Inagawa’s Mansion of Fear”
Echo Night 2< - Nemuri no Shihaisha/a> PS1 エコーナイト#2 眠りの支配者 “Echo Night #2 – The Sleeping Leader”
Resident Evil 3 PS1
Yuuyami Doori Tankentai PS1 夕闇通り探検隊 FMV Novel Game, “Twilight Street Explorers” AKA “Season of Twilight”
Yakouchuu 2 – Satsujin Kouro N64 夜光虫2 殺人航路 Novel Game, “Noctiluca scintillans 2 – Murderer’s Sea Route”
D2 DC
Shisya no Yobu Yakata PS1 死者の呼ぶ館 Novel Game, “The House that Calls the Dead”
Resident Evil: Code Veronica DC
The Ring DC
Inagawa Junji no Mayonaka no Takushi PS1 稲川淳二 真夜中のタクシー FMV Game, “Junji Inagawa’s Midnight Taxi”
Twilight Syndrom Saikai PS1 トワイライトシンドローム 再会 Novel Game, some exploration, “Twilight Syndrome Reunion”
Oumagatoki PS1 逢魔が時 Novel Game, “Dangerous Dusk”
Yasoukyoku 2 PS1 夜想曲2 Sound Novel, “Nocturne 2”
the FEAR PS2 FMV Game
Oumagatoki 2 PS1 逢魔が時2 Novel Game, “Dangerous Dusk 2”
Silent Hill 2 PS2
Fatal Frame PS2 零 〜ZERO〜 “Rei Zero”, a play on words because “rei” can mean “ghost” or (with the character they used) it can mean zero.
Kamaitachi No Yoru 2 – Kangoku Jima no Warabu Uta PS2 かまいたちの夜2 監獄島のわらべ唄 Novel Game, “Night of the Kamaitachi 2: Prison Island’s Folk Song”
Resident Evil 0 GC
Clock Tower 3 PS2
Silent Hill 3 PS2
Kyoufu Shimbun Heiseiban Kaiki! Shinrei File PS2
Siren PS2
Fatal Frame 2 PS2
Resident Evil Outbreak PS2
Echo Night: Beyond PS2
Kuon PS2
Silent Hill 4 PS2
Hayarigami Keishichou Kaii Jiken Fairu PS2 流行り神 警視庁怪異事件ファイル Novel Game, “Fashionable God: The Strange Incident at Police Headquarters Case File”
Michigan PS2
Resident Evil Outbreak 2 PS2
Akai Ito PS2 アカイイト Novel Game, “The Red String”
Resident Evil 4 GC
Haunting Ground PS2
Constantine Xbox
Higanjima PSP 彼岸島 Novel Game
Fatal Frame 3 PS2
THE Noroi no Ge-mu PS2 THE 呪いのゲーム Novel Game, “THE Cursed Game”
Rule of Rose PS2
Resident Evil Deadly Silence DS
Indigo Prophecy PS2 AKA “Fahrenheit” I wrote some notes about this game.
Jyui Dr. Toumajyou Tarou PSP 呪医 Dr.杜馬丈太郎 Novel Game, “Dr. Tarou Toumajyou: Cursed Physician”
Siren 2 PS2
Dead Rising Xbox360
Kamaitachi No Yoru x3 Mikadukijima Jiken no Shinsou PS2 かまいたちの夜×3 三日月島事件の真相 Novel Game, “Night of the Kamaitachi Triple: The True Events of the Crescent Moon Island Incident”
Condemned Xbox360
Escape from Bug Island Wii
Vampire Rain Xbox360
Hikurashi no Naku Koro ni Matsuri PS2 ひぐらしのなく頃に 祭 Sound Novel, “When They Cry – Festival” (literal translation is “When Cicadas Cry”).

Silent Hill 5 Information Forthcoming

1Up.com has some info on the upcoming issue of EGM, which will contain info on Silent Hill 5. Not a lot of new info here, but interesting nonetheless.

Update: 1up.com has posted a bunch more information, including an interview with the developers and a bunch of videos. It looks like the game is borrowing many of its visual ideas from the Silent Hill movie (otherworld transition sequence, busty nurses), but that may not be a bad thing at all. The videos certainly make it look pretty neat.

Games are Better than Film at Horror?

Wired is running an interesting article by Clive Thompson (blog) about horror games being more effective than horror movies at generating scares. I think there’s something significant here in Thompson’s insights, but I think I need to give it a little more thought before I am sure I know what it is. While I mull the idea over, I highly recommend that you read his piece.

Scott McCloud is Really Smart

Today I attended a talk by Scott McCloud, author of the amazingly great Understanding Comics, a comic book about the mechanics of comic books as a medium. McCloud’s work has been inspirational for me (and many others) because he so effectively dissects a pulp medium (comic books) to show its core traits and characteristics. In doing so, he exposes an amazing degree of art and skill required for the medium, and discusses techniques that are wholly applicable to all kinds of other mediums. What the public mostly views as a nerdy, disposable, and ultimately shallow form of entertainment, McCloud shows to be in-fact built on rich and purposeful techniques; by examining the very fundamentals of comic books, he shows that they are worth so much more than the main stream often gives them credit for.

I’ve found McCloud’s work fascinating, even though I don’t read a lot of comics (any more; I was a pretty diehard fan when I was a kid). Comics mirror video games in many ways (including concerns over the medium’s effect on children and censorship-related legal bouts back in the 1950’s), and McCloud’s research is extremely applicable (and is often actively applied) to video games. At the end of his lecture today he even talked about games as they relate to comics, and though there wasn’t really enough time to get involved in a discussion, it was clear that games excite him greatly.

Video games need to be examined and dissected the same way McCloud has examined and dissected comic books. The medium is understood by far too few people, and somebody needs to step into McClouds shoes and provide similar insights into video games. Raph Koster’s Theory of Fun isn’t a bad start, but it’s far too vague and broad to be as useful as McCloud’s works. I’ve tried to use this site to study a subset of games with the same sort of focus on fundamentals that McCloud uses, but what I’ve found is that generalizations that are more true than not are pretty hard to come by.

Anyway, the lecture reminded me that I should post about McCloud’s book, (and his new one, which I can’t wait to read). I also wanted to relate this great quote of his that he said today about the never-ending death march towards “photo realistic video game graphics”: “I think the best way to make a goal seem utterly pointless is to achieve it. ” McCloud is interested in all the other parts of video games: the fun parts, the story parts, the drama parts, the parts that matter. Here here!

Resident Evil 5 Controversy


Only one of these scenes is controversial.

I’ve been thinking for a while about how best to address the controversy surrounding the recently-released Resident Evil 5 trailer. The trailer, which depicts Chris Redfield (a white male) shooting black zombies in what appears to be Africa, has raised more than a few eyebrows. Kim Platt is one of many people who find the trailer disgustingly racist, and you can read her thoughts on the matter at her blog Black Looks. Racism is such an inflammatory topic here in America that I’ve thought pretty long and hard about how best to discuss this matter here without the debate degrading into personal attacks. I think that the problems that this country has with racism and bigotry are extremely important to discuss, but the internet has proven to be full of really offensive people, so I hesitated before posting this. Still, it’s such an important topic that I don’t think I can really ignore it.

Briefly, I want to describe the criticism against the trailer as I understand it. As Platt puts it, the trailer is “problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults.” I’m going to set aside the “marketed to children and young adults” part of her complaint for the moment, as it’s a common stereotype that many non-gamers hold and doesn’t really pertain to the real discussion here. Platt is echoing the reactions that many people have when they see the Resident Evil 5 trailer: a white guy shooting mindless black dudes is not socially acceptable in American society.

There are a few things I want to say about this controversy. We have had a pretty interesting discussion about this on the forum, and I want to sort of collapse my rambling posts from that thread into something more coherent here.

The first thing I want to talk about is culture clash. When I first moved to Japan in the late 1990s, I slowly experienced the sensation known as culture shock. In my case, it was a feeling of being perpetually off-balance, and it was caused by curious juxtapositions or behaviors of people in Japan that I couldn’t quite explain. I made the mistake most people make when they visit a foreign country: I mistook superficial similarities in my own culture and the Japanese culture as proof that the people in Japan operate pretty much the same as people in America. I saw neat buildings and neon lights and people going to work every day and figured that Japan was pretty much like America except that they drive on the other side of the street. Culture shock began to take hold as I realized that while Japanese people do many of the same things Americans do, they don’t necessarily do them for the same reasons. The critical mistake I had made was the assumption that I could look upon some superficial Japanese thing or event and somehow divine what the motivation behind it was. I can do this in America, but I eventually realized that I can’t do it with any level of reliability in Japan.

Since then I’ve become a lot more conscious about how things I consider to be “common sense” may not actually be all that common outside of my home country. And that is why I don’t believe that the people who made the Resident Evil 5 trailer are trying to be racist, even unconsciously. It’s true that depicting a white man shooting African villagers is unacceptable in American society, but this video isn’t the product of American people. America has a terrible history of racism, slavery, and subjugation, and our continued struggle with these issues as a culture is reflected in this controversy: clearly, the video invokes images that remind people of a not-so-distant past where this sort of thing may have happened not to zombies, but to real, living people. But the people who made the game that this video comes from have none of that history; Japan has its own set of problems with racism and xenophobia, but they are not the same shape as America’s.

I think that people like Platt find the trailer so disgusting because they assume that anybody with common sense would understand that these sorts of images are bound to offend, and therefore they conclude that the people who made the video must be intentionally trying to offend–it seems like unabashed racism. But I think Platt has made the same mistake I did back in Japan: she assumes to understand Capcom’s intent because she assumes that the cultural signals she is receiving are the same ones that were intended to be sent. But this isn’t necessarily true; when dealing with a different culture, I don’t think you can make any assumptions about what “common sense” is. And if you don’t understand the motivation behind the work, I don’t think you can justify the extremely serious allegation of racism.

Please note that I’m not trying to argue that the RE5 trailer isn’t offensive. People take offense at things based on their personal sensibilities, and I’m not about to tell anybody that they are wrong to be offended by anything. It’s your personal prerogative to be offended about whatever you want. And frankly, I do understand what Platt is talking about; the trailer does invoke images that make me uncomfortable, but because I don’t really know what the creators of the trailer are thinking, I think that discomfort says more about me and my culture than it does about them.

I also think it is fair to fault Capcom for not being more sensitive to their target audience. They should have anticipated this sort of response, and while I don’t think it’s fair to call them racist, I do think that the label of insensitive and clumsy is appropriate. Resident Evil is not their only problem either: they recently removed an Islamic phrase (link requires Gamasutra account) from one of their other games after they received complains from Muslims. But I think that there is a huge difference between racism–the purposeful propagation of a negative or dehumanizing stereotype–and inadvertently offending people because of cultural insensitivity.

I also want to talk very briefly about the trailer itself. I want to note that this entire controversy is based on about 30 seconds of footage from a game that we know nothing about and that isn’t scheduled for release until 2009. I also think that people too quickly overlook the content of the game itself. While it might seem like shooting zombies is a pretty straight-forward video game premise, it is worth remembering that Night of the Living Dead, the film that spawned the zombie genre as we know it today, is a pretty damning commentary on race relations in America. Given how little we know about Resident Evil 5, I think it’s a bit premature to make judgments about it, especially considering the roots of the zombie genre.

One last point to make here. After Kim Platt wrote about her reaction to the Resident Evil 5 footage, her blog became the target of angry gamers who left a barrage of extremely offensive comments. To the people who posted those comments: you are the problem with this country. It’s not video games that perpetuate racism, it’s assholes like you! People like you give the rest of us gamers a bad name, and you are actively contributing to one of the central problems in America today. What century do you think this is? Shame on you.

Updates Progress

Thanks to you guys, I got my ass in gear today and added a bunch of games to the database. Here’s what’s gone in today:

Quest Games:

Close Call Games:

Still pending (need more info):

  • Soul of the Samurai
  • Twilight Syndrome Saikai and the rest of the series
  • Harker
  • Vampire Rain
  • Alan Wake
  • Jericho (a nice woman at Codemasters sent me a bunch of info, but I haven’t looked at it yet).

So the database is a little bit more up-to-date now. In the near future I want to split off a classification for cancelled games, as there are a few in the list that should be removed but not forgotten.

Thanks to all of you who supplied information for the games, it made my life much easier!